Understand Primed Cryo Rounds
Useful when…
- Adding Cold to a compatible rifle build.
- Choosing a higher Cold bonus than the regular Cryo Rounds provides.
Effect and compatibility
This standard rifle mod adds Cold: +15% at rank 0, +90% at rank 5, and +165% at rank 10. It has Vazarin polarity and base drain 6. The figures describe the mod’s bonus; they do not determine a weapon’s final damage by themselves.
Rank tradeoffs
Rank 5 provides +90% Cold, while ranks 9 to 10 cost 20,480 Endo and 989,184 Credits for the final increase to +165%. Regular Cryo Rounds also has Vazarin polarity and base drain 6, reaching +90% at rank 5. Flawed Cryo Rounds reaches +40% at rank 3 and has base drain 2. These are lower-bonus alternatives, not additional mods to equip with Primed Cryo Rounds.
Slot and exclusions
It occupies a standard rifle mod slot and cannot be used alongside Cryo Rounds or Flawed Cryo Rounds. Aerial Ace is an Exilus rifle mod with a different effect: on kill, it refreshes Double Jump up to six times while airborne. It does not provide Cold damage and is not a direct substitute.
Limitations and tradeoffs
- The last rank costs 20,480 Endo and 989,184 Credits from rank 9.
- A standard rifle slot is spent on Cold; the input does not establish that Cold is suitable for every build.
Common mistakes to avoid
- Reading +165% Cold as a guaranteed final-damage multiplier for the whole weapon.
- Trying to equip Cryo Rounds or Flawed Cryo Rounds alongside Primed Cryo Rounds; they are explicitly incompatible.






