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Primed Cryo Rounds
Warframe · Mod

Primed Cryo Rounds

Rifle Cold-damage mod

Released Nov 3, 2016

Primed Cryo Rounds adds Cold damage to a rifle, reaching +165% at rank 10. Consider it when Cold belongs in the weapon’s elemental setup and the higher bonus is worth the fusion investment.

TypeRiflePolarityvazarinMax rank10Base drain6VariantStandardRarityLegendary
Primed Cryo Rounds GUIDE

Understand Primed Cryo Rounds

Useful when…

  • Adding Cold to a compatible rifle build.
  • Choosing a higher Cold bonus than the regular Cryo Rounds provides.

Effect and compatibility

This standard rifle mod adds Cold: +15% at rank 0, +90% at rank 5, and +165% at rank 10. It has Vazarin polarity and base drain 6. The figures describe the mod’s bonus; they do not determine a weapon’s final damage by themselves.

wiki.warframe.com ↗

Rank tradeoffs

Rank 5 provides +90% Cold, while ranks 9 to 10 cost 20,480 Endo and 989,184 Credits for the final increase to +165%. Regular Cryo Rounds also has Vazarin polarity and base drain 6, reaching +90% at rank 5. Flawed Cryo Rounds reaches +40% at rank 3 and has base drain 2. These are lower-bonus alternatives, not additional mods to equip with Primed Cryo Rounds.

wiki.warframe.com ↗

Slot and exclusions

It occupies a standard rifle mod slot and cannot be used alongside Cryo Rounds or Flawed Cryo Rounds. Aerial Ace is an Exilus rifle mod with a different effect: on kill, it refreshes Double Jump up to six times while airborne. It does not provide Cold damage and is not a direct substitute.

Limitations and tradeoffs

  • The last rank costs 20,480 Endo and 989,184 Credits from rank 9.
  • A standard rifle slot is spent on Cold; the input does not establish that Cold is suitable for every build.

Common mistakes to avoid

  • Reading +165% Cold as a guaranteed final-damage multiplier for the whole weapon.
  • Trying to equip Cryo Rounds or Flawed Cryo Rounds alongside Primed Cryo Rounds; they are explicitly incompatible.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+15% Cold600
1+30% Cold7401,932
2+45% Cold81205,796
3+60% Cold928013,524
4+75% Cold1060028,980
5+90% Cold111,24059,892
6+105% Cold122,520121,716
7+120% Cold135,080245,364
8+135% Cold1410,200492,660
9+150% Cold1520,440987,252
10+165% Cold1640,9201,976,436

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Primed Cryo Rounds — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+15% Cold600
1+30% Cold7401,932
2+45% Cold81205,796
3+60% Cold928013,524
4+75% Cold1060028,980
5+90% Cold111,24059,892
6+105% Cold122,520121,716
7+120% Cold135,080245,364
8+135% Cold1410,200492,660
9+150% Cold1520,440987,252
10+165% Cold1640,9201,976,436

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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