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Primed Shred
Warframe · Mod

Primed Shred

Rifle fire-rate and punch-through mod

Released Jul 20, 2017

Primed Shred combines increased Fire Rate with Punch Through, with the Fire Rate bonus doubled for bows. Consider it when both handling properties suit the rifle or bow and a six-point drain is manageable.

TypeRiflePolaritymaduraiMax rank10Base drain6VariantStandardRarityLegendary
Primed Shred GUIDE

Understand Primed Shred

Useful when…

  • Increase a rifle's Fire Rate and Punch Through.
  • Apply the listed doubled Fire Rate bonus when used on a bow.

Effects and bow condition

At rank 0 it gives +5% Fire Rate and +0.2 Punch Through; at rank 5, +30% and +1.2; at rank 10, +55% and +2.2. Fire Rate is doubled for bows, so the rank 10 listed Fire Rate bonus is +110% for bows. It is a standard Rifle mod with Madurai polarity and base drain 6, and it cannot be equipped with Shred.

Rank investment

The mod has 10 ranks. Listed examples cost 40 Endo and 1,932 Credits from rank 0 to 1, 1,280 Endo and 61,824 Credits from rank 5 to 6, and 20,480 Endo and 989,184 Credits from rank 9 to 10. Partial ranks give smaller amounts of both effects, so choose an investment that fits resources and capacity.

wiki.warframe.com ↗

Compare the alternatives

Shred reaches +30% Fire Rate and +1.2 Punch Through at rank 5 with base drain 6. Aerial Ace refreshes Double Jump on kills while airborne, and Agile Aim is a Conclave mod that adds movement speed while aiming; neither supplies Primed Shred's two weapon effects. Primed Shred is not listed as an Exilus mod.

Limitations and tradeoffs

  • Base drain 6 competes with other rifle mods for capacity.
  • The bow-specific Fire Rate multiplier does not double the Punch Through bonus.

Common mistakes to avoid

  • Applying the bow multiplier to Punch Through as well as Fire Rate.
  • Trying to equip it with Shred.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Fire Rate (x2 for Bows)
+0.2 Punch Through
600
1+10% Fire Rate (x2 for Bows)
+0.4 Punch Through
7401,932
2+15% Fire Rate (x2 for Bows)
+0.6 Punch Through
81205,796
3+20% Fire Rate (x2 for Bows)
+0.8 Punch Through
928013,524
4+25% Fire Rate (x2 for Bows)
+1 Punch Through
1060028,980
5+30% Fire Rate (x2 for Bows)
+1.2 Punch Through
111,24059,892
6+35% Fire Rate (x2 for Bows)
+1.4 Punch Through
122,520121,716
7+40% Fire Rate (x2 for Bows)
+1.6 Punch Through
135,080245,364
8+45% Fire Rate (x2 for Bows)
+1.8 Punch Through
1410,200492,660
9+50% Fire Rate (x2 for Bows)
+2 Punch Through
1520,440987,252
10+55% Fire Rate (x2 for Bows)
+2.2 Punch Through
1640,9201,976,436

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Primed Shred — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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