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Prototype Shock Coils
Warframe · Mod

Prototype Shock Coils

EFV-8 Mars Electric damage and status mod

Released Aug 12, 2026

Prototype Shock Coils adds Electric damage and gives shots a separate 20% base chance to apply extra Electric status. It is listed for EFV-8 Mars; consider it when those effects suit the weapon build.

TypeEFV-8 MarsPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Prototype Shock Coils GUIDE

Understand Prototype Shock Coils

Useful when…

  • Consider it for EFV-8 Mars when the listed Electric damage bonus is useful.
  • Use its separate extra Electric status chance as a distinct listed effect, independent of modded damage types.

Electric damage and extra status

At rank 0, the mod adds +15% Electric damage; at rank 3, +60%; and at rank 5, +90%. At each of these listed ranks, shots have a 20% base chance to apply extra Electric status, independent of modded damage types. The 20% chance is not described as increasing with rank.

wiki.warframe.com ↗

Compatibility and slot

Prototype Shock Coils is a standard mod listed for EFV-8 Mars, with Madurai polarity, base drain 2, and maximum rank 5. Its stated Type and compatibility are both EFV-8 Mars.

Rank investment

The listed cost is 30 Endo and 1,449 Credits for rank 0 to 1, 120 Endo and 5,796 Credits for rank 2 to 3, and 480 Endo and 23,184 Credits for rank 4 to 5. Ranking raises the Electric damage bonus at the listed breakpoints; the extra Electric status chance remains listed as 20% base.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The listed Electric damage bonus rises with rank, while the extra status chance remains 20% base.
  • The rank 4-to-5 transition costs 480 Endo and 23,184 Credits.

Common mistakes to avoid

  • Assuming the extra 20% base Electric status chance increases with fusion rank.
  • Treating the Electric damage bonus as final weapon damage rather than a listed mod bonus.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Adds +15% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.200
1Adds +30% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.3301,449
2Adds +45% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.4904,347
3Adds +60% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.521010,143
4Adds +75% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.645021,735
5Adds +90% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Prototype Shock Coils — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Adds +15% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.200
1Adds +30% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.3301,449
2Adds +45% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.4904,347
3Adds +60% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.521010,143
4Adds +75% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.645021,735
5Adds +90% Electric damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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