Battacor alternate-fire punch-through and charge augment
Released May 24, 2023
Sentient Barrage changes the Battacor’s alt-fire discharge into a body-punch-through shot that refills its charge when it hits enemies. Consider it when you want to send a discharge through a line of enemies and build toward a stronger next discharge; it removes the normal contact explosion.
Use Battacor alt-fire against enemies lined up along a firing path.
Build charge by hitting enemies, then use a fully charged discharge for its critical-stat bonus.
What changes on alt-fire
The augment applies to the Battacor’s alt-fire discharge: it gains infinite body punch through, but no longer explodes on contact. Each enemy hit refills one charge. Reaching a full charge increases the critical chance and critical damage of the next discharge by 50% at rank 0, 200% at rank 3, and 300% at rank 5.
Rank and investment
This Battacor-only augment uses Madurai polarity, has base drain 2, and reaches rank 5. Its critical bonuses increase with fusion; the listed example from rank 4 to 5 costs 480 Endo and 23,184 Credits. Higher rank is most relevant if you expect to reach full charge and use the next discharge’s critical bonus.
The payoff depends on hitting enough enemies to refill charges and reaching a full charge before the next discharge. Against targets that are not aligned, the punch-through benefit may be harder to use; remember that the contact explosion is removed regardless of rank.
Limitations and tradeoffs
The discharge loses its contact explosion.
The full-charge critical bonus requires reaching full charge.
Common mistakes to avoid
Treating the augment as a primary-fire change.
Expecting a discharge to explode on contact.
Firing before full charge when relying on the next-discharge critical bonus.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 50%.
2
0
0
1
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 100%.
3
30
1,449
2
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 150%.
4
90
4,347
3
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 200%.
5
210
10,143
4
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 250%.
6
450
21,735
5
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.
7
930
44,919
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT
Fusion cost and capacity
0Endo
0Credits
2Target slot drain
Rank
Observed effect
Drain
Endo from 0
Credits from 0
0
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 50%.
2
0
0
1
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 100%.
3
30
1,449
2
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 150%.
4
90
4,347
3
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 200%.
5
210
10,143
4
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 250%.
6
450
21,735
5
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.
7
930
44,919
Slot polarity changes drain; fusion prices depend on mod rarity and family.