Understand Shocking Touch
Useful when…
- Adding Electricity damage to a melee weapon.
- Choosing a standard-rank alternative to the lower-ceiling Flawed version.
Effect and application
Shocking Touch grants +15% Electricity at rank 0, +60% at rank 3, and +90% at rank 5. It is a standard Uncommon melee mod with Naramon polarity and base drain 6. The listed bonus is the mod’s effect, not a final weapon damage figure.
Rank investment
The listed fusion steps cost 20, 40, 80, 160, and 320 Endo, with Credits costs of 966, 1,932, 3,864, 7,728, and 15,456. Rank 3 already grants +60%; the final two ranks bring it to +90%. Compare that incremental gain with other upgrades and available capacity before spending resources to max it.
Related melee mods
Flawed Shocking Touch is a separate, lower-ceiling version and is incompatible with this standard mod. Amalgam Organ Shatter adds critical damage and heavy attack wind-up speed; Auger Strike adds Puncture. Those options support different goals and do not simply replace the Electricity bonus with an equivalent effect.
Limitations and tradeoffs
- Uses a standard melee mod slot and base drain 6.
- Ranks 4 and 5 add 30 percentage points over rank 3 at rising fusion cost.
Common mistakes to avoid
- Equipping it with the incompatible Flawed Shocking Touch.
- Assuming the listed bonus by itself states final melee damage.






