Spontaneous Singularity changes Simulor orbs so they explode immediately on striking targets, adding bonus damage and a chance to pull in more targets. Consider it if you want direct impacts and do not rely on the weapon's orb bouncing or combining behavior.
Use on the compatible Simulor when immediate impact explosions are desirable.
Use the singularity chance to draw additional targets into the effect.
Effect and condition
This standard Madurai Simulor mod makes orbs that strike targets explode immediately. At rank 5, the effect adds 90% bonus damage and has an 18% chance of a singularity that pulls in more targets. Orbs do not bounce or combine while this effect applies. At rank 0, the bonus is 15% and singularity chance is 3%.
Rank and capacity
The mod has base drain 2 and reaches rank 5. The listed costs are 30, 60, 120, 240, and 480 Endo, plus credits from 1,449 to 23,184 per step. Rank increases both the impact bonus and singularity chance; invest according to the value of those increases against the escalating costs.
Immediate explosions are paired with the loss of orb bouncing and combining. The singularity is a chance effect, not guaranteed on every hit. No acquisition source or additional compatibility detail is specified beyond Simulor.
Limitations and tradeoffs
The immediate-explosion behavior prevents the orbs from bouncing or combining.
The target-pulling singularity is chance-based.
Common mistakes to avoid
Do not expect the orbs to bounce or combine while using the mod.
Do not assume every impact creates a singularity; its chance is 18% at maximum rank.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
Orbs that strike targets will explode immediately with 15% Bonus Damage and a 3% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
2
0
0
1
Orbs that strike targets will explode immediately with 30% Bonus Damage and a 6% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
3
30
1,449
2
Orbs that strike targets will explode immediately with 45% Bonus Damage and a 9% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
4
90
4,347
3
Orbs that strike targets will explode immediately with 60% Bonus Damage and a 12% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
5
210
10,143
4
Orbs that strike targets will explode immediately with 75% Bonus Damage and a 15% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
6
450
21,735
5
Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
7
930
44,919
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT
Fusion cost and capacity
0Endo
0Credits
2Target slot drain
Rank
Observed effect
Drain
Endo from 0
Credits from 0
0
Orbs that strike targets will explode immediately with 15% Bonus Damage and a 3% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
2
0
0
1
Orbs that strike targets will explode immediately with 30% Bonus Damage and a 6% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
3
30
1,449
2
Orbs that strike targets will explode immediately with 45% Bonus Damage and a 9% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
4
90
4,347
3
Orbs that strike targets will explode immediately with 60% Bonus Damage and a 12% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
5
210
10,143
4
Orbs that strike targets will explode immediately with 75% Bonus Damage and a 15% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
6
450
21,735
5
Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.
7
930
44,919
Slot polarity changes drain; fusion prices depend on mod rarity and family.