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Swing Line
Warframe · Mod

Swing Line

Valkyr augment that makes Rip Line free while airborne and adds Parkour Velocity.

Released Dec 11, 2014

Swing Line supports airborne Rip Line use by removing its Energy cost while Valkyr is airborne, and it adds Parkour Velocity. Consider it for a movement-focused Valkyr setup that uses Rip Line in the air; its mobility bonus scales with rank.

TypeValkyrPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Swing Line GUIDE

Understand Swing Line

Useful when…

  • Use when you want to use Rip Line during airborne movement without its Energy cost.
  • Consider it for Valkyr mobility, especially if the Exilus slot and mod capacity suit the build.

How the augment works

While airborne, Rip Line has no Energy cost. The augment also grants Parkour Velocity: +5% at rank 0, +15% at rank 2, and +20% at maximum rank. The airborne condition applies to the free casts; the listed velocity bonus is a separate benefit.

wiki.warframe.com ↗

Slot and fusion priorities

Swing Line is a standard Valkyr mod with Zenurik polarity, base drain 6, and an Exilus slot type. It reaches rank 3. The rank 2-to-3 fusion step costs 120 Endo and 5,796 Credits, raising the velocity bonus from 15% to 20%; the free-airborne-Rip-Line effect is present at rank 0. Rank further if the extra velocity justifies the cost.

wiki.warframe.com ↗

Different Valkyr augment choices

Hysterical Assault is an Exilus augment for Hysteria: attacking with Valkyr's Talons can leap to a targeted enemy up to 50 metres away, then grants +50% Parkour Velocity and +50% Sprint Speed for 5 seconds. Eternal War modifies Warcry duration, adding 2 seconds per Melee Kill while active. Enraged changes Hysteria damage and Critical Chance and imposes a 15-second duration with a matching cooldown. These address different abilities and conditions; they are not direct replacements for Swing Line's airborne Rip Line benefit.

Limitations and tradeoffs

  • The no-Energy-cost effect only applies to Rip Line while airborne.
  • It uses an Exilus slot and has base drain 6.

Common mistakes to avoid

  • Expecting Rip Line to be free while grounded.
  • Assuming the Exilus slot means the mod has no capacity drain.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Rip Line Augment: Rip Lines has no Energy cost while Airborne.
+5% Parkour Velocity
600
1Rip Line Augment: Rip Lines has no Energy cost while Airborne.
+10% Parkour Velocity
7301,449
2Rip Line Augment: Rip Lines has no Energy cost while Airborne.
+15% Parkour Velocity
8904,347
3Rip Line Augment: Rip Lines has no Energy cost while Airborne.
+20% Parkour Velocity
921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Swing Line — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +5% Parkour Velocity600
1Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +10% Parkour Velocity7301,449
2Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +15% Parkour Velocity8904,347
3Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +20% Parkour Velocity921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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