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Synth Charge
Warframe · Mod

Synth Charge

Pistol mod that adds bonus damage to the final shot when magazine size is at least six.

Released Nov 8, 2018

Synth Charge adds bonus damage to a pistol’s final shot, provided the magazine is at least six rounds. Its listed effect applies to the final shot, not every shot.

TypePistolPolaritymaduraiMax rank3Base drain6VariantStandardRarityRare
Synth Charge GUIDE

Understand Synth Charge

Useful when…

  • Consider it for a pistol with a magazine of six or more rounds when the final-shot bonus suits your firing pattern.
  • Rank it when a larger final-shot bonus is worth the listed fusion costs.

Effect and magazine threshold

At rank 0, the final shot gains +50% bonus damage; at rank 2, +150%; and at rank 3, +200%. The mod requires Magazine 6 or higher.

wiki.warframe.com ↗

Equipment and ranking

Synth Charge is a standard Pistol mod with Madurai polarity, base drain 6, and maximum rank 3. Its listed rank 2-to-3 step costs 120 Endo and 5,796 Credits.

wiki.warframe.com ↗

Magazine-related mods and sources

Flawed Slip Magazine’s description lists +10% Magazine Capacity. Full Capacity lists +30% Magazine Capacity and −15% Reload Speed. Eject Magazine’s description states “+20% Magazine Reloaded/s when Holstered”; the unit interpretation is not established here. These descriptions do not state Synth Charge’s final-shot bonus. Listed Synth Charge sources include Orb Vallis bounty Rotation A and Corpus Sniper and Supra Targets.

Limitations and tradeoffs

  • The pistol must have a magazine of at least six rounds for the stated effect.
  • Only the final shot receives the listed bonus; base drain is 6.

Common mistakes to avoid

  • Assuming the bonus applies to every shot in the magazine.
  • Ignoring the minimum magazine size of six rounds.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+50% Bonus Damage on final shot. Requires Magazine 6 or higher.600
1+100% Bonus Damage on final shot. Requires Magazine 6 or higher.7301,449
2+150% Bonus Damage on final shot. Requires Magazine 6 or higher.8904,347
3+200% Bonus Damage on final shot. Requires Magazine 6 or higher.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Synth Charge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+50% Bonus Damage on final shot. Requires Magazine 6 or higher.600
1+100% Bonus Damage on final shot. Requires Magazine 6 or higher.7301,449
2+150% Bonus Damage on final shot. Requires Magazine 6 or higher.8904,347
3+200% Bonus Damage on final shot. Requires Magazine 6 or higher.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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