Understand Synth Charge
Useful when…
- Consider it for a pistol with a magazine of six or more rounds when the final-shot bonus suits your firing pattern.
- Rank it when a larger final-shot bonus is worth the listed fusion costs.
Effect and magazine threshold
At rank 0, the final shot gains +50% bonus damage; at rank 2, +150%; and at rank 3, +200%. The mod requires Magazine 6 or higher.
Equipment and ranking
Synth Charge is a standard Pistol mod with Madurai polarity, base drain 6, and maximum rank 3. Its listed rank 2-to-3 step costs 120 Endo and 5,796 Credits.
Magazine-related mods and sources
Flawed Slip Magazine’s description lists +10% Magazine Capacity. Full Capacity lists +30% Magazine Capacity and −15% Reload Speed. Eject Magazine’s description states “+20% Magazine Reloaded/s when Holstered”; the unit interpretation is not established here. These descriptions do not state Synth Charge’s final-shot bonus. Listed Synth Charge sources include Orb Vallis bounty Rotation A and Corpus Sniper and Supra Targets.
Limitations and tradeoffs
- The pistol must have a magazine of at least six rounds for the stated effect.
- Only the final shot receives the listed bonus; base drain is 6.
Common mistakes to avoid
- Assuming the bonus applies to every shot in the magazine.
- Ignoring the minimum magazine size of six rounds.






