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System Reroute
Warframe · Mod

System Reroute

Archwing mod that increases Ability Efficiency.

Released Oct 24, 2014

System Reroute reduces Archwing ability energy costs through an Ability Efficiency bonus: +5% at rank 0 up to +55% at rank 10. Consider it when energy cost is the ability constraint you want to address; it does not add ability duration, range, or strength.

TypeArchwingPolaritynaramonMax rank10Base drain6VariantStandardRarityRare
System Reroute GUIDE

Understand System Reroute

Useful when…

  • Improve Archwing ability efficiency when you use abilities often and want their costs reduced.
  • Use alongside other Archwing ability mods only when their separate stats also fit the build.

Effect and build fit

System Reroute grants Ability Efficiency, reaching +55% at maximum rank. It affects efficiency only; it does not provide the duration, range, or strength bonuses listed on other Archwing mods. Choose it when the efficiency stat is relevant to your ability use.

wiki.warframe.com ↗

Slot and rank investment

This Rare, standard Archwing mod has Naramon polarity, base drain 6, and maximum rank 10. Its listed +30% efficiency is at rank 5; the rank 9 to 10 step costs 15,360 Endo and 741,888 Credits for the final increase to +55%. Consider stopping at a lower rank if the final increment is not worth that cost and capacity. No incompatible names are listed.

wiki.warframe.com ↗

Contrast with other ability stats

Efficient Transferral provides Ability Duration, Energy Amplifier provides Ability Range, and Morphic Transformer provides Ability Strength. They target different ability attributes, so they are relevant when duration, range, or strength is the specific requirement; they do not substitute for System Reroute’s efficiency stat.

Limitations and tradeoffs

  • The mod uses an Archwing slot and capacity, and its maximum rank requires substantial Endo and Credits according to the listed final rank step.
  • Efficiency addresses ability cost, not duration, range, or strength.

Common mistakes to avoid

  • Treating Ability Efficiency as Ability Duration, Range, or Strength.
  • Assuming maximum rank is automatically worth its listed high final-step cost.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Ability Efficiency600
1+10% Ability Efficiency7301,449
2+15% Ability Efficiency8904,347
3+20% Ability Efficiency921010,143
4+25% Ability Efficiency1045021,735
5+30% Ability Efficiency1193044,919
6+35% Ability Efficiency121,89091,287
7+40% Ability Efficiency133,810184,023
8+45% Ability Efficiency147,650369,495
9+50% Ability Efficiency1515,330740,439
10+55% Ability Efficiency1630,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

System Reroute — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5% Ability Efficiency600
1+10% Ability Efficiency7301,449
2+15% Ability Efficiency8904,347
3+20% Ability Efficiency921010,143
4+25% Ability Efficiency1045021,735
5+30% Ability Efficiency1193044,919
6+35% Ability Efficiency121,89091,287
7+40% Ability Efficiency133,810184,023
8+45% Ability Efficiency147,650369,495
9+50% Ability Efficiency1515,330740,439
10+55% Ability Efficiency1630,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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