Understand Thrall Pact
Useful when…
- Build around active Thralls to gain the per-Thrall Primary Weapon Damage bonus.
- Rank it to raise the listed bonus from 10% to 25% per active Thrall.
Effect and condition
Enthrall grants Primary Weapon Damage for each active Thrall: 10% per Thrall at rank 0, 20% at rank 2, and 25% at rank 3. The effect depends on active Thralls, so the benefit changes as their number changes. No cap or duration is provided in the supplied description.
Rank and slot tradeoff
This Rare Revenant standard mod has Zenurik polarity, max rank 3, and base drain 6. The listed successive rank examples cost 30, 60, then 120 Endo and 1,449, 2,898, then 5,796 Credits. Ranking raises the per-Thrall bonus; the value of that investment depends on maintaining Thralls and using primary weapons.
Other Revenant augment functions
Blinding Reave increases Reave’s range by 40% and blinds enemies in its fog for 10 seconds. Mesmer Shield grants Revenant +50% Mesmer Skin Strength and gives allies within Affinity Range up to five charges. These offer crowd control or defensive support rather than Thrall Pact’s per-Thrall Primary Weapon Damage.
Limitations and tradeoffs
- Uses a standard mod slot with base drain 6.
- Its listed benefit depends on active Thralls and affects Primary Weapon Damage.
Common mistakes to avoid
- Assuming the bonus applies to every weapon category; the description specifies Primary Weapon Damage.
- Treating the bonus as fixed when its amount is per active Thrall.






