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Thrall Pact
Warframe · Mod

Thrall Pact

Revenant augment mod

Released Nov 19, 2020

Thrall Pact grants bonus Primary Weapon Damage for each active Thrall. Consider it when your Revenant setup maintains active Thralls and you want that condition to support primary-weapon damage.

TypeRevenantPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Thrall Pact GUIDE

Understand Thrall Pact

Useful when…

  • Build around active Thralls to gain the per-Thrall Primary Weapon Damage bonus.
  • Rank it to raise the listed bonus from 10% to 25% per active Thrall.

Effect and condition

Enthrall grants Primary Weapon Damage for each active Thrall: 10% per Thrall at rank 0, 20% at rank 2, and 25% at rank 3. The effect depends on active Thralls, so the benefit changes as their number changes. No cap or duration is provided in the supplied description.

wiki.warframe.com ↗

Rank and slot tradeoff

This Rare Revenant standard mod has Zenurik polarity, max rank 3, and base drain 6. The listed successive rank examples cost 30, 60, then 120 Endo and 1,449, 2,898, then 5,796 Credits. Ranking raises the per-Thrall bonus; the value of that investment depends on maintaining Thralls and using primary weapons.

wiki.warframe.com ↗

Other Revenant augment functions

Blinding Reave increases Reave’s range by 40% and blinds enemies in its fog for 10 seconds. Mesmer Shield grants Revenant +50% Mesmer Skin Strength and gives allies within Affinity Range up to five charges. These offer crowd control or defensive support rather than Thrall Pact’s per-Thrall Primary Weapon Damage.

Limitations and tradeoffs

  • Uses a standard mod slot with base drain 6.
  • Its listed benefit depends on active Thralls and affects Primary Weapon Damage.

Common mistakes to avoid

  • Assuming the bonus applies to every weapon category; the description specifies Primary Weapon Damage.
  • Treating the bonus as fixed when its amount is per active Thrall.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Enthrall Augment: Gain +10% Primary Weapon Damage for each active Thrall.600
1Enthrall Augment: Gain +15% Primary Weapon Damage for each active Thrall.7301,449
2Enthrall Augment: Gain +20% Primary Weapon Damage for each active Thrall.8904,347
3Enthrall Augment: Gain +25% Primary Weapon Damage for each active Thrall.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Thrall Pact — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Enthrall Augment: Gain +10% Primary Weapon Damage for each active Thrall.600
1Enthrall Augment: Gain +15% Primary Weapon Damage for each active Thrall.7301,449
2Enthrall Augment: Gain +20% Primary Weapon Damage for each active Thrall.8904,347
3Enthrall Augment: Gain +25% Primary Weapon Damage for each active Thrall.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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