Understand Toxic Blight
Useful when…
- Equip it on Mire for its listed Toxin and Blight bonuses.
- Rank it up when increasing both listed effects is worth the additional fusion cost.
What the mod adds
At rank 0, Toxic Blight grants +25% Toxin and +0.3 Blight. At rank 2, it grants +75% Toxin and +0.8 Blight; at rank 3, +100% Toxin and +1 Blight. The available description does not explain what Blight does, so its value alone does not establish an extra trigger or outcome.
Compatibility and fitting
This standard-slot mod is compatible with Mire. It has Madurai polarity and base drain 4. Its Toxin bonus may suit a Mire setup seeking that listed damage type, but no additional status effect or activation condition is specified.
Ranking investment
The mod reaches rank 3. The listed successive fusion steps cost 30, 60, and 120 Endo, with credit costs of 1,449, 2,898, and 5,796 respectively. Each increase improves both listed values; whether to spend further fusion resources depends on how much you value those increases on Mire.
Practical limits
Toxic Blight is Mire-specific, so it cannot serve as a general weapon mod. Do not treat the Blight number as proof of an unstated mechanic, or read the Toxin percentage as a final damage total.
Limitations and tradeoffs
- Compatibility is limited to Mire.
- Higher ranks increase both listed bonuses and require additional Endo and Credits.
- The Blight effect is not otherwise described.
Common mistakes to avoid
- Trying to equip it on a weapon other than Mire.
- Assuming the Blight value implies a particular trigger or outcome.
- Treating the listed Toxin bonus as the weapon's final damage.






