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Velox Conclusion
Warframe · Mod

Velox Conclusion

Velox weapon augment

Released Apr 8, 2026

Velox Conclusion builds Ability Strength on hits, up to a rank-dependent cap, then consumes the accumulated bonus on the next ability cast. Consider it when you can build the bonus before casting.

TypeVeloxPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Velox Conclusion GUIDE

Understand Velox Conclusion

Useful when…

  • Building an Ability Strength bonus through Velox hits before casting an ability.

Effect and condition

Each hit grants Ability Strength until the listed cap is reached; the next ability cast consumes the bonus. At rank 0, each hit adds 0.1% up to 10%; at rank 3, 0.4% up to 40%; and at rank 5, 0.6% up to 60%.

wiki.warframe.com ↗

Fit and investment

The augment is compatible with Velox and occupies a standard mod slot. It has Madurai polarity, base drain 2, and maximum rank 5. Ranking raises both gain per hit and the cap; rank 4 to 5 costs 480 Endo and 23,184 Credits, so the final increase is an investment for a larger stored bonus.

wiki.warframe.com ↗

Timing the bonus

The bonus is consumed on the next ability cast, so build it before the cast whose strength you want to affect. The listed mechanics do not specify a duration or retention rule beyond that consumption condition.

Limitations and tradeoffs

  • The strength bonus requires hits and is spent on the next ability cast.
  • Higher ranks require progressively larger fusion costs.

Common mistakes to avoid

  • Casting before building the intended hit-based bonus.
  • Assuming the bonus persists after the next ability cast.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On hit, gain +0.1% Ability Strength up to 10% maximum. Consumed on your next Ability cast.200
1On hit, gain +0.2% Ability Strength up to 20% maximum. Consumed on your next Ability cast.3301,449
2On hit, gain +0.3% Ability Strength up to 30% maximum. Consumed on your next Ability cast.4904,347
3On hit, gain +0.4% Ability Strength up to 40% maximum. Consumed on your next Ability cast.521010,143
4On hit, gain +0.5% Ability Strength up to 50% maximum. Consumed on your next Ability cast.645021,735
5On hit, gain +0.6% Ability Strength up to 60% maximum. Consumed on your next Ability cast.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Velox Conclusion — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On hit, gain +0.1% Ability Strength up to 10% maximum. Consumed on your next Ability cast.200
1On hit, gain +0.2% Ability Strength up to 20% maximum. Consumed on your next Ability cast.3301,449
2On hit, gain +0.3% Ability Strength up to 30% maximum. Consumed on your next Ability cast.4904,347
3On hit, gain +0.4% Ability Strength up to 40% maximum. Consumed on your next Ability cast.521010,143
4On hit, gain +0.5% Ability Strength up to 50% maximum. Consumed on your next Ability cast.645021,735
5On hit, gain +0.6% Ability Strength up to 60% maximum. Consumed on your next Ability cast.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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