Understand Velox Conclusion
Useful when…
- Building an Ability Strength bonus through Velox hits before casting an ability.
Effect and condition
Each hit grants Ability Strength until the listed cap is reached; the next ability cast consumes the bonus. At rank 0, each hit adds 0.1% up to 10%; at rank 3, 0.4% up to 40%; and at rank 5, 0.6% up to 60%.
Fit and investment
The augment is compatible with Velox and occupies a standard mod slot. It has Madurai polarity, base drain 2, and maximum rank 5. Ranking raises both gain per hit and the cap; rank 4 to 5 costs 480 Endo and 23,184 Credits, so the final increase is an investment for a larger stored bonus.
Timing the bonus
The bonus is consumed on the next ability cast, so build it before the cast whose strength you want to affect. The listed mechanics do not specify a duration or retention rule beyond that consumption condition.
Limitations and tradeoffs
- The strength bonus requires hits and is spent on the next ability cast.
- Higher ranks require progressively larger fusion costs.
Common mistakes to avoid
- Casting before building the intended hit-based bonus.
- Assuming the bonus persists after the next ability cast.






