Understand Vikla-Safor
Useful when…
- Improving Amp Fire Rate and ammo efficiency in the same mod slot.
- Fitting a universal-polarity Antique mod without base drain.
What changes with rank?
At rank 5, Vikla-Safor grants +30% Amp Fire Rate and +30% Amp Ammo Efficiency. Both bonuses are +5% at rank 0 and +20% at rank 3 in the listed progression. These are the mod's stated bonuses, not a calculation of final Amp performance.
Slot and investment
This Common Antique mod has universal polarity, zero base drain, and a maximum rank of 5. The listed rank 4 to 5 example costs 2,560 Endo and 80,000 Credits, compared with 160 Endo and 5,000 Credits for rank 0 to 1. Rank it according to how much of the paired benefits you want and the resources available.
Other Antique effects
Kaal-zidi improves Void Mode efficiency and adds movement speed per Naramon School Mod; Sey-Taph grants Void Sling Efficiency; Vik-Anam raises maximum Amp Energy and adds regeneration per Madurai School Mod. They serve distinct purposes, so consider them when those specific effects matter more than firing rate and ammo efficiency.
Acquisition listed for this mod
The supplied locations list Vikla-Safor from Anarch Arcus Lustratus, Anarch Arcus, Anarch Gladius, and Anarch Grineer Lancer, each with a listed chance of 0.03%.
Limitations and tradeoffs
- The two bonuses are fixed as a pair; the mod does not let you rank them separately.
- The last rank's example costs more than the early rank increments.
Common mistakes to avoid
- Treating the listed bonuses as final performance values.
- Assuming its Amp-specific effects improve Void Mode or Void Sling.






