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Vital Sense
Warframe · Mod

Vital Sense

A standard Rifle mod that increases Critical Damage.

Released Oct 25, 2012

Vital Sense adds Critical Damage to a compatible Rifle, reaching +120% at max rank. Consider it when the weapon's critical hits make that bonus useful and a standard slot is available.

TypeRiflePolaritymaduraiMax rank5Base drain4VariantStandardRarityRare
Vital Sense GUIDE

Understand Vital Sense

Useful when…

  • Increasing Critical Damage on a Rifle build that benefits from critical hits.
  • Using its Madurai polarity when it fits the weapon's mod capacity.

Effect and progression

Vital Sense grants +20% Critical Damage at rank 0, +80% at rank 3, and +120% at rank 5. It increases Critical Damage rather than Critical Chance, so it does not itself make attacks crit more often.

wiki.warframe.com ↗

Slot and rank investment

This Rare standard Rifle mod has Madurai polarity, 4 base drain, and maximum rank 5. The rank 4 to 5 example costs 480 Endo and 23,184 Credits. Consider that final increase against its cost and the weapon's need for Critical Damage.

wiki.warframe.com ↗

Flawed version and other mod purposes

Flawed Vital Sense offers up to +60% Critical Damage but is explicitly incompatible with Vital Sense. Aerial Ace instead refreshes double jumps on kills while airborne, while Agile Aim adds movement speed while aiming in Conclave; neither is a Critical Damage replacement.

Acquisition listed

The supplied locations include numerous enemy and reward listings. Among them, Eris/Oestrus Rotation C lists a 14.29% chance; the supplied table also includes other rotations with different listed chances.

Limitations and tradeoffs

  • Critical Damage increases the payoff of critical hits but does not increase Critical Chance.
  • Max rank uses additional Endo and Credits and occupies a standard Rifle slot.

Common mistakes to avoid

  • Expecting Vital Sense to increase Critical Chance.
  • Trying to equip the explicitly incompatible Flawed Vital Sense alongside it.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+20% Critical Damage400
1+40% Critical Damage5301,449
2+60% Critical Damage6904,347
3+80% Critical Damage721010,143
4+100% Critical Damage845021,735
5+120% Critical Damage993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vital Sense — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+20% Critical Damage400
1+40% Critical Damage5301,449
2+60% Critical Damage6904,347
3+80% Critical Damage721010,143
4+100% Critical Damage845021,735
5+120% Critical Damage993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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