Barbarian
For Barbarian multiclassing, the listed gained proficiencies are shields, simple weapons, and martial weapons.
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For Barbarian multiclassing, the listed gained proficiencies are shields, simple weapons, and martial weapons.
For Bard multiclassing, the listed gained proficiencies are light armour, one skill, and one instrument.
For Cleric multiclassing, the listed gained proficiencies are light and medium armour, shields, flails, morningstars, and two skills (marked with an asterisk).
Stats, effects & acquisitionFor Druid multiclassing, the listed gained proficiencies are light armour, medium armour, and shields.
For Fighter multiclassing, the listed gained proficiencies are light and medium armour, shields, simple weapons, and martial weapons.
Stats, effects & acquisitionFor Monk multiclassing, the listed gained proficiencies are simple weapons and shortswords.
For Paladin multiclassing, the listed gained proficiencies are light and medium armour, shields, simple weapons, and martial weapons.
Stats, effects & acquisitionFor Ranger multiclassing, the listed gained proficiencies are light and medium armour, shields, simple weapons, martial weapons, and one skill.
Stats, effects & acquisitionFor Rogue multiclassing, the listed gained proficiencies are light armour and one skill.
For Sorcerer multiclassing, the row lists no gained proficiencies.
For Warlock multiclassing, the listed gained proficiencies are light armour and simple weapons.
For Wizard multiclassing, the row lists no gained proficiencies.

Bandit's Armour is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 40.

Broken Padded Armour is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 3.6 kg / 7.2 lb and has a listed price of 30.

Druid Leather Armour is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 40.

Faded Drow Leather Armour is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 5.85 kg / 11.7 lb and has a listed price of 130.

Leather Armour is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 40.

Padded Armour is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 3.6 kg / 7.2 lb and has a listed price of 30.

Selûnite Robe is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 40.

Simple Jerkin is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 40.

Studded Leather Armour is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 5.9 kg / 11.8 lb and has a listed price of 100.

Blazer of Benevolence is light armour with Armour Class 11 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 160. Remedial Rhymes grants the wearer 4 temporary hit points when they inspire an ally using Bardic Inspiration.

Leather Armour +1 is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 130. Stealthy grants a +1 bonus to Stealth Checks.

Padded Armour +1 is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 3.6 kg / 7.2 lb and has a listed price of 105. Superior Padding reduces Bludgeoning damage taken by 1.

Scarlet Leather Armour is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 160. Stealthy grants a +1 bonus to Stealth Checks.

Studded Leather Armour +1 is light armour with Armour Class 13 and no listed Stealth disadvantage. It weighs 5.85 kg / 11.7 lb and has a listed price of 260. Superior Padding reduces Bludgeoning damage taken by 1.

Drow Studded Leather Armour is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 5.85 kg / 11.7 lb and has a listed price of 1000. Its listed special effect is Stealth +1.

Leather Armour +2 is light armour with Armour Class 13 and no listed Stealth disadvantage. It weighs 4.5 kg / 9 lb and has a listed price of 380. Stealthy grants +1 to Stealth Checks; Balance grants +1 to Dexterity Saving Throws and Ability Checks.

Padded Armour +2 is light armour with Armour Class 13 and no listed Stealth disadvantage. It weighs 3.6 kg / 7.2 lb and has a listed price of 310. Superior Padding reduces Bludgeoning damage taken by 2.

Penumbral Armour is light armour with Armour Class 12 and no listed Stealth disadvantage. It weighs 5.85 kg / 11.7 lb and has a listed price of 1000. While obscured, the wearer gains a +3 bonus to Stealth Checks.

Shadeclinger Armour has Armour Class 12, weighs 4.5 kg / 9 lb, and is priced at 130. It gives +1 to Stealth; while the wearer is obscured, they have Advantage on Saving Throws.

Spidersilk Armour has Armour Class 12, weighs 5.8 kg / 11.6 lb, and is priced at 1150. It grants Advantage on Constitution Saving Throws and +1 to Stealth Checks.

Studded Leather Armour +2 has Armour Class 14, weighs 5.85 kg / 11.7 lb, and is priced at 770. It reduces Bludgeoning damage taken by 1 and grants +1 to Initiative Rolls.

Armour of Landfall has Armour Class 13 and grants Advantage on Constitution Saving Throws and +1 to Spell Save DC. It can cast Plant Growth at level 3, recharging on a Short rest; on Plant Growth or Vine Surface, it restores 1d4 Hit Points at the start of the wearer's turn.

Armour of Moonbasking has Armour Class 11. After casting Wild Shape, it grants 22 temporary hit points; while they last, incoming damage is reduced by 1. During druidic Wild Shape, it grants +2 Armour Class and Advantage on Saving Throws against spells.

Armour of the Sporekeeper has Armour Class 13, grants +1 to Spell Save DC, and adds 1 Necrotic damage when the wearer deals Necrotic damage. While Symbiotic Entity is active, the wearer can spread Bibberbang, Timmask, and Haste Spores.
Sources are bg3.wiki class, weapon, armor, and ability pages supplied in the input. The game edition, patch, and DLC status are not labeled. Several tables mix subclasses introduced at different times, and no table identifies DLC or NG+ variants.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If reviewing Fighter styles, start with each effect's trigger: ranged attacks, armour, a one-handed setup, a shield and proximity, or two-handed weapon damage dice.
Archery Defence Duelling Great Weapon Fighting Protection Two-Weapon FightingIf reviewing Warlock progression, compare each invocation's stated effect, then read the level-three Pact Boons alongside the level-five Deepened Pact additions.
Agonising Blast Repelling Blast Devil's Sight Pact of the Blade Pact of the Chain Pact of the TomeIf reviewing Ranger's level-one choices, check the specific skill, spell, or familiar attached to each option; the passages do not rank them.
Bounty Hunter Beast TamerChoose a topic to see how it works, where it helps and what to consider.
At Fighter level 1, Archery grants a +2 bonus to attack rolls made with ranged weapons.
Understand this choiceDefence adds +1 Armour Class while the Fighter is wearing armour.
Understand this choiceDuelling adds 2 damage with a one-handed melee weapon when the other hand holds no weapon.
Understand this choiceGreat Weapon Fighting rerolls a damage die showing 1 or 2 once for an attack with a two-handed melee weapon.
Understand this choiceWith a shield, Protection can impose disadvantage on an enemy attacking a nearby ally when the Fighter can see that enemy.
Understand this choiceTwo-Weapon Fighting lets the Fighter add their ability score modifier to offhand attack damage.
Understand this choiceBattle Master grants four Superiority Dice and three manoeuvre choices at Fighter level 3, with additional manoeuvres and a die later.
Understand this choiceAgonising Blast adds the Warlock's Charisma modifier to Eldritch Blast damage unless that modifier is negative.
Understand this choiceRepelling Blast lets the Warlock push a creature hit by Eldritch Blast up to 4.5 m away.
Understand this choiceDevil's Sight allows normal sight in magical and non-magical darkness out to 24 m.
Understand this choicePact of the Blade summons or binds a pact weapon, which uses the Warlock's spellcasting ability modifier.
Understand this choicePact of the Chain grants a familiar in a chosen animal, imp, or quasit form; at level 5, the familiar gains Extra Attack.
Understand this choicePact of the Tome grants a grimoire with three named cantrips; level 5 adds three spells usable once per long rest.
Understand this choiceBounty Hunter grants Investigation proficiency and gives targets hit by Ensnaring Strike disadvantage on their saving throw.
Understand this choiceBeast Tamer grants the ability to cast Find Familiar as a ritual, once per short rest.
Understand this choiceThe listed benefits depend on their stated triggers: Defence requires armour, Duelling requires a one-handed melee weapon with no weapon in the other hand, and Protection requires a shield, proximity, and sight of the attacker.
Deepened Pact adds Extra Attack to the pact weapon or familiar, while Pact of the Tome gains three named spells usable once per long rest. These are separate progression effects.
The level-one progression provides one Favoured Enemy and one Natural Explorer choice. Their grants differ: Bounty Hunter provides Investigation proficiency and an Ensnaring Strike effect, while Beast Tamer provides Find Familiar.
Selected Fighter fighting styles and Battle Master progression, Warlock invocations and Pact Boons, and Ranger Favoured Enemy and Natural Explorer choices. Effects and explicit conditions are drawn from the supplied passages; comparative effectiveness is not assessed.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.