acc_none
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc_none is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
Browse accessories and weapons. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

153 source-linked references · 0 with game artwork
153 matching references · Undated entries are sorted A–Z.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc_none is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc1 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc2 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc3 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc4 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc5 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, acc6 is identified as an Acc part. The row lists no damage, accuracy, fire-rate modifier, or extra effect.
This Barrel part lists +10% Fire Rate Mod, with dashes for Damage Mod and Accuracy Mod. The note says it deals fire damage, “most likely x4,” which is explicitly uncertain.
This Barrel part lists +10% Fire Rate Mod. It fires like a grenade launcher, exploding on impact; the note says each explosion deals fire and explosive damage and may spread a fire effect.
This Barrel part has no listed Damage, Accuracy, or Fire Rate Mod. Its note describes an arcing, grenade-like glob that deals explosive damage.
This Barrel part lists +33.5% Accuracy Mod. Damage Mod and Fire Rate Mod are marked “-,” and no extra effect is listed.
This Barrel part has no listed stat modifiers. Its note describes an arcing grenade-like glob that splits into a bouncing ball, repeating for four bounces and dealing explosive damage.
This Barrel part has no listed stat modifiers. Its note describes an arcing grenade-like glob that splits into a bouncing ball, repeating for four bounces; no damage type is stated.
This Barrel part has no listed stat modifiers. Its note describes an arcing acid ball that splits into a bouncing ball, repeating for four bounces; it does not specify damage beyond the acid description.
This Barrel part lists +33.5% Accuracy Mod. Damage Mod and Fire Rate Mod are marked “-,” and no extra effect is listed.
This Barrel part has no listed stat modifiers. Its shots home in on nearby targets, but the note says they do not home in when a target is too far away.
This Barrel part has no listed stat modifiers. Its note says it fires like a combat rifle.
This Barrel part lists +100% Fire Rate Mod, with dashes for Damage Mod and Accuracy Mod. Its note says it fires like a combat rifle, only faster.
This Barrel part lists +100% Damage Mod and -100% Fire Rate Mod. Its note describes a vertical zigzag firing pattern, electrical damage “most likely x4,” and a chance to bounce off surfaces.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, barrel5_Cannon is a Cannon barrel. The row gives no damage, accuracy, fire-rate modifier, or additional effect.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, barrel5_MegaCannon is a MegaCannon barrel with +23% damage and +5% fire rate. No accuracy modifier or extra effect is listed.
In the Borderlands: The Secret Armory of General Knoxx DLC archetype table, barrel6 is a barrel whose listed effect is firing 8 shots that deal Electrical damage. No damage, accuracy, or fire-rate modifier is listed.
The Brick Berserker class mod lists melee damage as its default effect. Its material 2 effect is bullet damage resistance, and material 3 effect is maximum health.
The Brick Blast Master class mod lists explosive impact damage as its default effect. Material 2 and material 3 effects are both elemental effect chance.
The Brick Bombardier class mod lists launcher reload speed by default. Material 2 lists launcher fire rate, and material 3 lists launcher ammo regeneration.
The Brick Centurion class mod lists team maximum health by default. Material 2 lists team health regeneration, and material 3 lists team magazine size.
The Brick Skirmisher class mod lists team melee damage by default. Material 2 lists team maximum health, and material 3 lists team melee damage resistance.
The Brick Titan class mod lists maximum health by default. Material 2 lists health regeneration, and material 3 lists shield capacity.
The Brick Warmonger class mod lists team damage by default. Material 2 lists team grenade damage, and material 3 lists team melee damage.
The Brick Torgue Ogre class mod lists shotgun fire rate by default. Material 2 lists shotgun damage, and material 3 lists shotgun ammo regeneration.
The Lilith Hyperion Specter class mod lists sniper rifle critical hit damage by default. Material 2 lists sniper rifle accuracy, and material 3 lists sniper rifle ammo regeneration.
The Mordecai SandS Truxican class mod lists melee damage by default. Material 2 lists bullet damage resistance, and material 3 lists maximum health.
Roland’s Dahl Marine body lists Launcher Reload Speed as its default effect, Launcher Fire Rate for Material 2, and Launcher Ammo Regeneration for Material 3. The numeric entries are unspecified.
The Lilith Catalyst class mod lists team cooldown reduction by default. Material 2 lists team shield regeneration, and material 3 lists team rare-item finding.
The Lilith Defender class mod lists team shield capacity by default. Material 2 lists team corrosive resistance, and material 3 lists team ignite resistance.
The Lilith Firefly class mod lists ignite damage by default. Material 2 lists ignite resistance, and material 3 lists elemental effect chance.
Sources are limited to the supplied Borderlands Modding Resource tables and Wikipedia reception tables. The class mod and Eridian weapon material concerns Borderlands; the Eridian parts tables are explicitly marked as The Secret Armory of General Knoxx DLC. No Enhanced-specific or New Game Plus distinction is stated. Some technical part tables are unlabeled by edition; class mod value notes distinguish quality 5 from lower qualities where provided. Wikipedia tables are reception scores, not game entities.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you are checking Brick's documented launcher bonuses, read Bombardier for its default and material effects, then note the source's platform and DLC qualification for ammo regeneration.
Brick BombardierIf you are comparing documented team bonuses, read Centurion for health and magazine effects and Warmonger for damage, grenade, and melee effects.
Brick Centurion Brick WarmongerIf you are checking named effects for Lilith, Mordecai, or Roland, compare the listed SMG, sniper rifle, and combat rifle bonuses in these records.
Lilith Mercenary Mordecai Sniper Roland RiflemanChoose a topic to see how it works, where it helps and what to consider.
The Blast Master body lists Explosive Impact Damage as its default effect and Elemental Effect Chance for both material 2 and material 3.
Understand this choiceThe Bombardier body lists Launcher Reload Speed by default, Launcher Fire Rate for material 2, and Launcher Ammo Regeneration for material 3.
Understand this choiceThe Centurion body lists Team Maximum Health by default, Team Health Regeneration for material 2, and Team Magazine Size for material 3.
Understand this choiceThe Titan body lists Maximum Health by default, Health Regeneration for material 2, and Shield Capacity for material 3.
Understand this choiceThe Warmonger body lists Team Damage by default, Team Grenade Damage for material 2, and Team Melee Damage for material 3.
Understand this choiceThe Catalyst body lists Team Cooldown Reduction by default, Team Shield Regeneration for material 2, and Team Find Rare Items for material 3.
Understand this choiceThe Mercenary body lists SMG Damage by default, SMG Elemental Effect Chance for material 2, and SMG Ammo Regeneration for material 3.
Understand this choiceThe Ranger body lists Team Accuracy by default, Team Critical Hit Damage for material 2, and Team Accuracy Recovery for material 3.
Understand this choiceThe Sniper body lists Sniper Rifle Critical Hit Damage by default, Sniper Rifle Accuracy for material 2, and Sniper Rifle Ammo Regeneration for material 3.
Understand this choiceThe Rifleman body lists Combat Rifle Damage by default, Combat Rifle Recoil Reduction for material 2, and Combat Rifle Ammo Regeneration for material 3.
Understand this choiceSource s2 describes class mods as multi-part items: bodies grant bonuses, materials determine body-dependent effects, and optional left and right sides can add further bonuses. A body row alone does not describe every part of an item.
The source says quality scales the default and manufacturer bonuses. It says right-side bonuses are added after those quality-scaled bonuses and are not affected by quality; it also cautions that lower-quality skill boosts may be lower than the quality 5 pattern.
Source s2 reports that launcher ammo regeneration did not work on PS3, says it is unsure about Xbox 360, and states that General Knox DLC fixed the problem. The passage does not establish behavior on other platforms or editions.
Ten named class-mod bodies from source s2, covering their listed default effects and material effects, plus skill bonuses where documented. This is a descriptive reference; edition compatibility and comparative performance are unverified.