Charge
The Charge Service Weapon form becomes available during the mission “My Brother’s Keeper.”
Browse weapons. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

5 source-linked references · 0 with game artwork
5 matching references · Undated entries are sorted A–Z.
The Charge Service Weapon form becomes available during the mission “My Brother’s Keeper.”
The Grip Service Weapon form becomes available during the mission “Welcome to the Oldest House.”
The Pierce Service Weapon form becomes available during the mission “Old Boys’ Club.”
The Shatter Service Weapon form becomes available during the mission “Directorial Override.”
The Spin Service Weapon form becomes available at the end of “Directorial Override.”
Limited to the supplied IGN table, which lists five Service Weapon forms and their mission availability. The source is for Control, with no Ultimate Edition, DLC, or NG+ distinctions stated; no variants beyond the sampled rows are inferred.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you are comparing the base forms, read Grip, Shatter, Pierce, Spin, and Charge for their described range, firing pattern, and constraints.
Grip Shatter Pierce Spin ChargeIf you want a named weapon effect, compare general damage or ammunition mods with the form-specific Charge, Shatter, or Spin entries.
Damage Boost Ammo Efficiency Charge Blast Boost Shatter Projectile Choke Spin Rate of Fire BoostIf your question concerns Jesse's abilities or survivability, start with the personal mods and check their stated effect and any cited trigger.
Shield Efficiency Launch Efficiency Health Recovery Energy RecoveryChoose a topic to see how it works, where it helps and what to consider.
Grip is a semi-automatic pistol form described as accurate at long range and while levitating, with few recoil issues.
Understand this choiceShatter is a shotgun-like form that fires multiple bullets in one shot and is described as most effective at close range.
Understand this choiceSpin fires a burst-like spray of bullets, with reduced accuracy in the source description and a stated close-range use.
Understand this choicePierce delivers a powerful charged shot; the supplied guide says its shot takes about a second to charge and uses half the ammo.
Understand this choiceCharge fires explosive projectiles after a short charge-up and can fire up to three at once, affecting a large area.
Understand this choiceSurge uses sticky grenades that attach to enemies or surfaces and detonate manually or after a short delay.
Understand this choiceDamage Boost is a general Weapon Mod that increases damage and is listed as compatible with all six Service Weapon forms.
Understand this choiceAmmo Efficiency decreases the ammo cost per shot for the compatible forms marked in the source's Weapon Mod list.
Understand this choiceCharge Blast Boost increases blast radius and is marked compatible with Charge and Surge in the supplied mod table.
Understand this choiceShatter Projectile Choke decreases the spread of Shatter's projectiles, with the listed maximum reduction at or below 27%.
Understand this choiceSpin Rate of Fire Boost increases the rate of fire for the Spin form, with a listed maximum bonus of 75%.
Understand this choiceShield Efficiency decreases the Energy cost of Shield by 25%, according to the supplied Personal Mod table.
Understand this choiceLaunch Efficiency decreases Launch's Energy cost by 25%, as listed among the Personal Mods.
Understand this choiceHealth Recovery increases the Health Jesse receives when picking up Health Elements, with a listed maximum bonus of 75%.
Understand this choiceEnergy Recovery increases Energy recovery speed, with a listed maximum bonus of 75% in the supplied Personal Mod table.
Understand this choiceThe supplied guides say not all forms are craftable immediately. IGN also advises waiting to upgrade a specific form until more forms are available or you are confident in that form.
The Mods page says ordinary acquired mods are limited to currently available forms and abilities, with Board Countermeasure rewards noted as an exception. It also describes only one mod slot per form in its basic variant, with further slots from upgrades.
The Mods page says effect ranges can overlap between rarities, so a lower-rarity mod of the same kind can sometimes have a higher stat improvement than a higher-rarity one.
A focused reference to Service Weapon forms and selected named Weapon and Personal Mods. It covers form behavior, several mod effects, and cited availability or slot rules. It does not attempt complete coverage of abilities, all equipment, exact upgrade costs, or comparative effectiveness.