Dual Scythes
Death’s main weapons can shift into a long polearm during combat and be thrown; the guide also describes scythes with varying power levels and abilities.
Understand this choiceThe supplied Steam metadata identifies Deathinitive Edition as a PC release with all DLC included and integrated. Gameplay passages describe Death’s Dual Scythes, light and heavy secondary weapons, and Redemption, a pistol noted for its range and several combat uses. They also explain how Possessed weapons gain experience from sacrificed gear, how feeding may influence upgrade attributes, and what Legacy Artifacts and certain elemental attributes do. This reference records those described functions and limits without ranking choices or recommending an optimal build. The weapons guide covers Darksiders II generally; player-authored passages add details but do not independently verify every mechanic for this PC edition. Exact stats, costs, and skill effects are not provided.

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Death’s main weapons can shift into a long polearm during combat and be thrown; the guide also describes scythes with varying power levels and abilities.
Understand this choiceGauntlets, claws, tonfas, and bucklers are grouped as small secondary weapons that deal minimal or average damage and enable fast combos.
Understand this choiceHammers, maces, axes, and polearms are bulky secondary weapons described as dealing heavy damage per hit while being cumbersome to handle.
Understand this choicePossessed weapons have experience bars that can be filled by feeding them other weapons through the inventory’s Upgrade option.
Understand this choicePossessed weapons can be leveled up to five times; the guide says each level raises base stats and may provide an inherited attribute.
Understand this choiceFeeding gear with a particular attribute can increase the chance that a Possessed weapon inherits that property when it levels up.
Understand this choiceA player-authored guide reports up to four level-up choices that add a stat or slightly increase one already on the weapon.
Understand this choiceUsing a Legacy Artifact to upgrade a Possessed weapon yields random attributes; the guide also says it enhances all weapon attributes.
Understand this choiceRedemption is Strife’s pistol, described as the longest-range weapon despite low damage, with uses against small flyers and for maintaining combos.
Understand this choiceA player-authored guide describes Inferno, Ice, and Lightning as stronger forms of Fire, Frost, and Shock, with distinct status effects.
Understand this choiceA source-bounded reference to primary and secondary weapon classes, Redemption, Possessed weapon feeding and upgrades, Legacy Artifact effects, and elemental attributes. Individual skill-tree effects are not covered.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.