Armor stats
Armor stats affect ability cooldowns and other listed combat benefits; the guide describes effects in ranges from 1–100 and 100–200.
How it works
The guide says a single stat can reach 200 points and that armor pieces have different base stats. For listed ability stats, 1–100 improves the relevant base cooldown and energy from external sources; higher ranges include effects such as increased melee, grenade, or Super damage. Health stat effects include Orb of Power healing and flinch resistance at 1–100, then shield recharge and capacity at 100–200.
Read the supporting references
A source-bounded reference to subclass elements, Aspect and Fragment customization, armor stats and archetypes, armor mod slots, and six named weapon perks. Effects and restrictions reflect only s3 and s4. It is not a complete game catalog or a comparative assessment. Guidance explains the referenced mechanics; it is not a tested damage ranking. Check the stated edition and source version before applying a patch-specific detail.





