Active Landing
Active Landing reduces fall damage and preserves Aiden’s momentum after a fall. Press CIRCLE / B / CTRL when falling from large heights. Requirement: High Jump Skill.
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Active Landing reduces fall damage and preserves Aiden’s momentum after a fall. Press CIRCLE / B / CTRL when falling from large heights. Requirement: High Jump Skill.
Afterboost gives Aiden a speed boost after specific parkour abilities. Press L3 after executing a freerunning manoeuvre to use it. Requirements: Dash Skill and 240 Stamina.
Air Kick lets Aiden kick an enemy while leaping from a height, launching them back. Look down at the enemy and hold block. Requires Vault Kick.
Bash lets Aiden run through enemies and knock them down without losing momentum. While darting, press R2 / RT / LMB. The source describes it as a more violent variant of Crowd Runner. Requirements: Dart Skill and 200 Stamina.
Block Charge lets Aiden tackle an enemy to the ground; near a roof edge, he can ride them to the ground below, killing them and breaking his fall. Hold block and press SQUARE / X / ALT. Requires Perfect Parry and 160 Health.
Block Projectiles lets Aiden block projectiles thrown by human enemies by blocking just before impact. Requirements: Perfect Parry and 160 Health.
Crowd Runner lets Aiden push through enemies while running without losing momentum. Press L1 while running to activate it. Requirements: Sleek Runner and 160 Stamina.
Dart gives Aiden a short sprint with a significant Stamina cost. Hold L3 to activate the speed boost. Requirements: High Jump Skill and 140 Stamina.
Dash lets Aiden use Dart for as long as Stamina allows; the speed boost ends when Stamina fully depletes. Requirements: Dart Skill and 180 Stamina.
Deflect Projectiles lets Aiden turn projectiles back toward the attacker. Requirements: Block Projectiles and 240 Health.
Double Jump lets Aiden perform a second jump in mid-air. Tap R1 / RB / SPACE twice while jumping. Requirements: Far Jump Skill and 160 Stamina.
Drop Kick launches an enemy back with a powerful dropkick. Jump and press the block button twice. Requirements: Air Kick and 180 Health.
Enemy Jump lets Aiden launch off infected foes while using Dart, helping escape hordes or reach higher vantage points. Press R1 / RB / SPACE. Requirements: Dart Skill and 180 Stamina.
Far Jump lets Aiden launch forward using obstacles. Hold block while vaulting over an obstacle. Requirements: High Jump Skill and 120 Stamina.
Fast Climb lets Aiden scale surfaces faster. Requirements: Firm Grip and 140 Stamina.
Firm Grip lets Aiden make the last climb on a ledge when stamina is gone and briefly maintain his grip when landing on ledges from great heights. Hold R1 while falling to grab a ledge. Requires High Jump.
Grapple uses an attacking enemy’s momentum to stun them. Wait for an enemy to move in, then press SQUARE / X / ALT. Requirements: Perfect Dodge and 140 Health.
Grapple Throw strengthens the grapple so Aiden can throw enemies to the ground. Requirements: Grapple and 180 Health.
Ground Pound is a midair attack that damages nearby enemies. Hold R2 / RT / LMB while airborne. Requirements: Power Attack and 160 Health.
Head Stomp instantly kills a downed enemy when Aiden focuses on them and presses SQUARE / X / ALT. Requirements: Vault Power Kick and 180 Health.
High Jump lets Aiden jump higher and reach farther ledges. Hold R1 / RB / SPACE for a bigger jump. It has no listed requirement.
Landing Jump lets Aiden jump immediately after an active landing. After rolling, press R1 / RB / SPACE. Requirements: Safe Landing Skill and 200 Stamina.
Ledge Jump lets Aiden ascend ledges by jumping between grips. Press R1 while climbing. Requirements: Fast Climb and 200 Stamina.
Ledge Takedown lets Aiden grab an unaware enemy standing on a ledge above him and send them falling. Press SQUARE / X / ALT. Requirements: Stab Followup and 240 Health.
Parkour Shot lets Aiden fire a ranged weapon shot in slow motion while free-running. Requirements: Precise Aiming and 220 Health.
Perfect Dodge lets Aiden evade an incoming strike by pressing R1 / RB / SPACE while moving backward or sideways. The opponent is left stunned and vulnerable to strikes or special moves. Requires Vault Kick.
Perfect Parry improves Aiden’s parry and grants a brief slow-motion window after execution. Requirements: Vault Kick and 120 Health.
Power Attack charges a stronger move that deals additional damage and consumes more stamina. Hold R2 / RT / LMB to charge, then release to attack. Requirements: Vault Kick and 120 Health.
Power Shot adds armor piercing and additional damage to all ranged weapon shots. Requirements: Precise Aiming and 200 Health.
Precise Aiming lets Aiden zoom in with his bow by pressing R3. Requirements: Vault Kick and 160 Health.
Rotate Jump lets Aiden turn 180 degrees in mid-air to reach awkward ledges and entrances. Press TRIANGLE / Y / CAPS LOCK while jumping. Requirements: Double Jump Skill and 200 Stamina.
Safe Landing lets Aiden fall from larger heights without taking fall damage. Requirements: Active Landing Skill and 140 Stamina.
Serial Shot fires three projectiles in one shot. Press R3 to aim, mark three targets, then fire. Requirements: Power Shot and 240 Health.
Sleek Runner lets Aiden navigate obstacles faster, giving him an edge in a chase. Requirements: High Jump and 120 Stamina.
Slide lets Aiden move beneath obstacles while maintaining momentum through tight gaps. Hold CIRCLE / B / CTRL while running. Requirements: Sleek Runner and 160 Stamina.
Slide Jump lets Aiden jump immediately after sliding. Press R1 while sliding. Requirements: Slide and 200 Stamina.
Sources are limited to the two supplied table excerpts. Edition is unlabeled; the input identifies Reloaded Edition as the store name, but the table content does not confirm edition-specific coverage. No DLC, New Game+, or patch distinctions are stated.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.