Stealth and access
Grapple unlocks the tool used to climb at grapple spots. Sneaky Sprint increases movement speed while crouched, and Takedown Mastery unlocks chain, melee throw, and sidearm takedowns.
Grapple Sneaky Sprint Takedown MasteryFar Cry 5’s perk choices include movement tools, weapon handling, carrying capacity, and squad upgrades. Consider which activities you want to support, such as climbing, moving faster while crouched, carrying more supplies, or bringing two Guns for Hire. The guide lists skill-point costs and effects for the choices covered here and says some skills may depend on story progress.

Grapple unlocks the tool used to climb at grapple spots. Sneaky Sprint increases movement speed while crouched, and Takedown Mastery unlocks chain, melee throw, and sidearm takedowns.
Grapple Sneaky Sprint Takedown MasteryAdditional Holster adds a third weapon slot. Journey Pack and ammunition bags increase carrying capacity for the specific items named in the guide.
Additional Holster Journey Pack Tactical Ammo BagLeadership unlocks an additional squad slot for two Guns for Hire in single player. Companion perks listed in the guide make those companions return faster after being injured.
Leadership BoomerChoose a topic to see how it works, where it helps and what to consider.
Grapple costs 1 skill point and unlocks the grapple tool. The guide says grapple spots in the world can be used to climb, making this a traversal option for reaching elevated or otherwise difficult areas.
Understand this choiceSneaky Sprint costs 4 skill points and increases movement speed while crouched. The guide presents it as a way to move more quickly while maintaining a crouched approach, useful for players who spend time moving stealthily.
Understand this choiceTakedown Mastery costs 6 skill points and unlocks chain, melee throw, and sidearm takedowns. The guide describes these as silent options that can let a player take out nearby groups or attack from above.
Understand this choiceRepair Torch costs 5 skill points and lets the player repair cars and open safes. The guide identifies both vehicle repair and safe access as uses, so this combines a field utility with an alternate way to open safes.
Understand this choiceKick-Ass Binoculars costs 7 skill points and enables tagging enemies and animals through solid objects. The guide frames this as a scouting benefit for identifying opponents before engaging them.
Understand this choiceWingsuit costs 2 skill points and unlocks a wingsuit for gliding. The guide suggests it after Parachute for players who spend time in the air, describing it as providing more aerial mobility.
Understand this choiceRifle Mastery costs 7 skill points and improves handling for rifles and sniper rifles. The guide lists faster reloading, aiming, and switching, with reduced sway and bullet spread.
Understand this choiceAdditional Holster costs 8 skill points and adds a third weapon slot to the weapon wheel. This allows three weapons of any type to be carried at once, according to the guide.
Understand this choiceJourney Pack costs 7 skill points and increases inventory carrying capacity, including capacity for up to five medkits. The guide presents it as useful for carrying more items between visits to a base.
Understand this choiceTactical Ammo Bag costs 8 skill points and increases carrying capacity for SMG and shotgun ammunition. It is a targeted capacity choice for loadouts that rely on either of those weapon classes.
Understand this choiceLeadership costs 6 skill points and unlocks an additional squad slot, allowing two Guns for Hire to accompany the player in single player. The guide identifies this as the Leader tree’s main squad-capacity option.
Understand this choiceBoomer’s Leader-tree perk costs 4 skill points and makes him return faster after being injured. The guide lists the same return-time effect for several companions, so this is a support choice tied to Boomer.
Understand this choiceThe guide says some skills may be locked until sufficient story progress, while many should be accessible from the start. It does not identify which entries are gated.
Perk choices affecting traversal, stealth, combat handling, carrying capacity, and squad support. Include skill-point costs and effects only where the supplied guide states them. The evidence does not detail weapon customization or named weapon upgrades.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.