Agate Ring
Agate Ring provides 0 Evade and 0 Magic Evade. It halves Wind and equips an effect that nullifies weather and terrain effects on elemental damage; its license requirement is Accessories 14.
Browse accessories. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

47 source-linked references · 0 with game artwork
47 matching references · Undated entries are sorted A–Z.
Agate Ring provides 0 Evade and 0 Magic Evade. It halves Wind and equips an effect that nullifies weather and terrain effects on elemental damage; its license requirement is Accessories 14.
Amber Armlet provides 3 Evade and 0 Magic Evade. It increases physical damage dealt while empty handed, and its license requirement is Accessories 9.
Argyle Armlet provides 0 Evade and 0 Magic Evade. Its special attribute halves Dark, and its license requirement is Accessories 3.
Armguard provides 2 Evade and 0 Magic Evade. Its special attribute equips Berserk, and its license requirement is Accessories 13.
Bangle provides 0 Evade and 0 Magic Evade. Its special attribute equips Libra, and its license requirement is Accessories 2.
Battle Harness provides 0 Evade and 0 Magic Evade. When attacked, it automatically counters with the weapon in hand; its license requirement is Accessories 4.
Black Belt provides 1 Evade and 0 Magic Evade. Its special attribute grants immunity to Immobilize and Disable, and its license requirement is Accessories 9.
Blazer Gloves provide 0 Evade and 0 Magic Evade. Their special attribute raises Strength when HP is full, and their license requirement is Accessories 11.
Bowline Sash provides 0 Evade and 0 Magic Evade. Its special attribute grants immunity to Confuse, and its license requirement is Accessories 15.
In Final Fantasy XII: The Zodiac Age, Bubble Belt has 0 evade and 0 magic evade, and grants Bubble when equipped. Its listed license is Accessories 17.
Cameo Belt provides 0 Evade and 0 Magic Evade. Its special attribute improves the chance to hit, and its license requirement is Accessories 16.
Cat-ear hood provides 0 Evade and 0 Magic Evade. Its special attributes each halve Ice and Wind, and its license requirement is Accessories 16.
In Final Fantasy XII: The Zodiac Age, Dawn Shard has no evade value listed and has 20 magic evade. Its listed effect reduces MP to 0; no license is listed.
Diamond Armlet provides 0 Evade and 0 Magic Evade. Its special attribute grants immunity to Lightning, and its license requirement is Accessories 3.
Embroidered Tippet provides 0 Evade and 0 Magic Evade. Its special attribute doubles EXP earned, and its license requirement is Accessories 5.
Firefly provides 0 Evade and 0 Magic Evade. Its special attribute reduces EXP earned to 0, and its license requirement is Accessories 12.
In Final Fantasy XII: The Zodiac Age, Fuzzy Miter has 0 evade and 0 magic evade, and grants immunity to Petrify. Its listed license is Accessories 17.
Gauntlets provide 1 Evade and 0 Magic Evade. Their special attribute improves the chance to block with a shield, and their license requirement is Accessories 8.
In Final Fantasy XII: The Zodiac Age, Genji Gloves has 0 evade and 0 magic evade. Its listed effect improves the chance of scoring multiple hits, and its license is Genji Armor.
Gillie Boots provide 3 Evade and 0 Magic Evade. Their special attribute grants immunity to Oil, and their license requirement is Accessories 12.
In Final Fantasy XII: The Zodiac Age, Goddess’s Magicite has 0 evade and 13 magic evade, and reduces MP to 0. No license is listed.
Golden Amulet provides 0 Evade and 0 Magic Evade. Its special attribute doubles license points earned, and its license requirement is Accessories 6.
In Final Fantasy XII: The Zodiac Age, Hermes Sandals has 0 evade and 0 magic evade, and grants Haste when equipped. Its listed license is Accessories 20.
In Final Fantasy XII: The Zodiac Age, Indigo Pendant has 0 evade and 0 magic evade. Its listed effect improves the chance for magicks to strike, and its license is Accessories 19.
In Final Fantasy XII: The Zodiac Age, Jackboot has 0 evade and 0 magic evade, and grants immunity to Immobilize. Its listed license is Accessories 22.
Jade Collar provides 0 Evade and 0 Magic Evade. Its special attribute improves chances of avoiding attacks, and its license requirement is Accessories 10.
Leather Gorget provides 1 Evade and 0 Magic Evade. Its special attribute raises magick power when HP is critical, and its license requirement is Accessories 6.
Magick Gloves provide 0 Evade and 0 Magic Evade. Their special attribute increases magick power when HP is full, and their license requirement is Accessories 13.
In Final Fantasy XII: The Zodiac Age, Manufactured Nethicite has 0 evade and 3 magic evade, with the listed effect Silence. No license is listed.
In Final Fantasy XII: The Zodiac Age, Nihopaloa has 0 evade and 0 magic evade. Its listed effect reverses restorative item effects, such as those of potions; its license is Accessories 21.
Nishijin Belt provides 0 Evade and 1 Magic Evade. Its special attribute grants immunity to Sleep, and its license requirement is Accessories 10.
In Final Fantasy XII: The Zodiac Age, Opal Ring has 2 evade and 0 magic evade. It prevents magicks from bouncing off targets with Reflect; its listed license is Accessories 20.
Orrachea Armlet provides 1 Evade and 1 Magic Evade. Its special attribute slightly raises maximum HP, and its license requirement is Accessories 1.
Pheasant Netsuke provides 1 Evade and 0 Magic Evade. Its special attribute improves the potency of restorative items such as potions, and its license requirement is Accessories 11.
In Final Fantasy XII: The Zodiac Age, Power Armlet has 0 evade and 0 magic evade, and grants immunity to Stop. Its listed license is Accessories 18.
In Final Fantasy XII: The Zodiac Age, Quasimodo Boots has 0 evade and 0 magic evade, and grants immunity to Sap. Its listed license is Accessories 21.
Based on the supplied Samurai Gamers pages for Final Fantasy XII: The Zodiac Age. The accessory list is labeled for that game; the Golden Amulet page is also explicitly associated with it. No DLC, New Game Plus, or other edition variants are identified in the supplied data.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
If you are deciding among jobs with described armor and weapon access, compare Knight, Foebreaker, and Uhlan; their entries state different equipment and role combinations.
Knight Foebreaker UhlanIf a character’s intended function depends on a particular kind of magic, compare the recorded skillset access for White Mage, Black Mage, Time Battlemage, and Red Battlemage.
White Mage Black Mage Time Battlemage Red BattlemageIf you are considering ranged weapons, compare Machinist, Archer, and Shikari, whose entries name guns, bows, or multiple weapon types.
Machinist Archer ShikariChoose a topic to see how it works, where it helps and what to consider.
Uhlan pairs spear attacks with heavy armor and is described as suited to both damage and tanking. IGN says its spears deliver powerful physical attacks and identifies Damage/Tank as its ideal role.
Understand this choiceBushi specializes in katana attacks and has Mystic Armor access, with license-board tiles that increase Magick power despite having no available magicks.
Understand this choiceMachinist is a ranged job with Light Armor and access to guns, measures, and hand-bombs; its described specialty includes Potion and Remedy Lores.
Understand this choiceShikari is described as the quickest job, specializing in daggers and ninja swords while also listing guns, shields, Light Armor, and some White Magicks.
Understand this choiceWhite Mage is a healer job with rods, Mystic Armor, and access to White and Green Magicks; its description also notes Holy damage.
Understand this choiceRed Battlemage offers a broad set of magic types, including Arcane Magick, alongside maces, shields, and access to both Mystic and Heavy Armor.
Understand this choiceMonk uses poles or unarmed combat, with Light Armor and White Magick access; its description emphasizes physical attacks, health, and evasion.
Understand this choiceFoebreaker focuses on Heavy Armor, shields, axes, and hammers, with a license board described as rich in strength-increasing tiles.
Understand this choiceArcher pairs bows with Light Armor and is described as a ranged damage job that can attack enemies on the ground and in the air.
Understand this choiceKnight combines Heavy Armor with swords and shields or two-handed swords, and has White Magick access according to the job listing.
Understand this choiceTime Battlemage combines Time Magick with crossbows and Heavy Armor, and its listing also includes Green and White Magick access.
Understand this choiceBlack Mage specializes in Black Magick and lists staves, Mystic Armor, Green Magick, and some Heavy Armor among its equipment and abilities.
Understand this choiceIGN says there is no wrong choice for a character’s job and frames its suggestions as starting fits based on starting stats and existing skills.
When the second board is unlocked, IGN says tiles shared with the first board unlock automatically on the new board, regardless of their position.
The abilities passage says abilities must be obtained and the relevant license acquired. In Zodiac versions, licenses are divided among jobs, some appear in multiple jobs, and full skillsets are available only to particular jobs.
A descriptive reference to the 12 Zodiac jobs and their source-described weapons, armor, magic, technicks, and broad roles. It also records party and license-board context. The sources do not establish complete license paths, exact costs, or comparative performance.