
Will o' the Wykes
Will o' the Wykes summons circling fireballs that damage nearby targets and absorb damage. Its listed attack rating is 1 star, stagger rating is 2 stars, and cooldown is 35s.
Browse abilities, weapons, armor and accessories. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

258 source-linked references · 257 with game artwork
258 matching references · Undated entries keep reference order.

Will o' the Wykes summons circling fireballs that damage nearby targets and absorb damage. Its listed attack rating is 1 star, stagger rating is 2 stars, and cooldown is 35s.

Limit Break can be activated with L3 + R3 when its gauge is full, temporarily semi-priming Clive and improving battle performance. Its listed attack and stagger ratings are both 0 stars; cooldown is N/A.

Ignition charges while attacking, inflicting multiple hits and forcing the enemy back; it can also be used in midair. Its listed attack rating is 3 stars, stagger rating is 2 stars, and cooldown is 22s.

Rising Flames summons a fiery wing that deals damage and can launch lighter enemies into the air. Its listed attack rating is 3 stars, stagger rating is 2 stars, and cooldown is 20s.

Heatwave creates a wall of liquid flame that dispels projectiles, then launches several shockwaves. The waves gain force when they dispel magic. Its listed attack and stagger ratings are both 2 stars; cooldown is 25s.

Flames of Rebirth creates a large pillar of fire that burns enemies caught in it and partially restores Clive's HP. Its listed attack and stagger ratings are both 3 stars; cooldown is 120s.

Phoenix Shift closes the distance to a target; Clive can make melee attacks and magicked shots while shifting. Its listed attack and stagger ratings are both 0 stars, and cooldown is N/A.

Scarlet Cyclone makes Clive spin quickly, creating a ring of fire that burns nearby enemies in range. Its listed attack rating is 2 stars, stagger rating is 3 stars, and cooldown is 30s.

Aerial Blast summons a tornado that slowly pursues nearby enemies and deals multiple hits when it catches them. Its listed attack rating is 2 stars, stagger rating is 5 stars, and cooldown is 110s.

Rook's Gambit jumps Clive back before a punishing counter, whose potency increases if the jump evades an attack. It can be used in midair. Listed ratings are 2 stars for attack and stagger; cooldown is 25s.

Deadly Embrace sends a grappling claw to grab and pull an enemy toward Clive; grappling a heavier enemy launches Clive into the air. Its listed attack and stagger ratings are both 0 stars, and cooldown is N/A.

Wicked Wheel performs a rising attack that strikes enemies in range and lifts them off the ground; it can be used in midair. Its listed attack rating is 2 stars, stagger rating is 3 stars, and cooldown is 27s.

Gouge summons twin claws that repeatedly tear at a target and can be used in midair. Its listed attack rating is 2 stars, stagger rating is 4 stars, and cooldown is 30s.

Pile Drive strikes the ground with Ramuh's staff, electrifying all enemies within the impact radius. Its listed attack and stagger ratings are both 3 stars, and cooldown is 38s.

Lightning Rod creates a ball of lightning that chains lightning to nearby enemies when struck. Its listed attack rating is 2 stars, stagger rating is 3 stars, and cooldown is 55s.

Blind Justice launches ball lightning at enemies selected by locking on before activation. The balls attach to targets and discharge for additional damage when those targets are attacked. Its listed attack rating is 1 star, stagger rating is 2 stars, and cooldown is N/A.

Judgment Bolt summons a powerful lightning bolt from the heavens to deal massive damage to one target. Its listed attack rating is 4 stars, stagger rating is 3 stars, and cooldown is 90s.

Thunderstorm calls down multiple lightning bolts on a target. Its listed attack rating is 3 stars, stagger rating is 2 stars, and cooldown is 27s.

Raging Fists steps forward into a rapid flurry of punches. Blocking an enemy attack with the step increases the potency of the punches. Its listed attack and stagger ratings are both 3 stars; cooldown is 32s.

Windup punches forward, with a held button increasing the attack's potency. Its listed attack rating is 4 stars, stagger rating is 2 stars, and cooldown is 30s.

Earthen Fury drives both hands into the ground, making the land surge upward and sending nearby enemies flying. Its listed attack rating is 4 stars, stagger rating is 2 stars, and cooldown is 135s.

Titanic Block guards against enemy attacks; a perfectly timed guard allows □ to launch up to three counterattacks. Its listed attack and stagger ratings are both 0 stars, and cooldown is N/A.

Upheaval slams a fist into the ground to damage enemies in range; holding the button increases its range. It can be used in midair. Its listed attack and stagger ratings are both 3 stars, and cooldown is 35s.

Wings of Light begins casting Megaflare, which is executed with ○; the length of the cast determines the spell's potency. Its listed attack rating is 4 stars, stagger rating is 2 stars, and cooldown is N/A.

Flare Breath emits light-aspected flame that deals continuous damage. Its listed attack rating is 3 stars, stagger rating is 2 stars, and cooldown is 27s.

Impulse summons light spheres that deal continuous damage when they strike an enemy and bind that enemy in place. Its listed attack rating is 2 stars, stagger rating is 3 stars, and cooldown is 25s.

Satellite summons light-aspected familiars that attack enemies Clive targets with magic. Its listed attack rating is 1 star, stagger rating is 3 stars, and cooldown is 55s.

Gigaflare fires a powerful beam of overcharged light that burns enemies it hits. Its listed attack rating is 5 stars, stagger rating is 2 stars, and cooldown is 60s.

Diamond Dust summons a winter storm that freezes enemies in range, then deals heavy ice damage and knocks them back. Its listed attack rating is 3 stars, stagger rating is 5 stars, and cooldown is 75s.

Rime summons a large ice crystal that deals continuous damage to enemies trapped inside. Its listed attack rating is 2 stars, stagger rating is 2 stars, and cooldown is 20s.

Ice Age has a 3-star attack rating, 1-star stagger rating, and a 15-second cooldown. It unleashes icicles that greatly knock back struck enemies; holding the button increases its potency.

Mesmerize has 2-star attack and stagger ratings and a 12-second cooldown. It launches multiple ice shards that draw lighter enemies toward Clive and can be used in midair.

Cold Snap has 0-star attack and stagger ratings and no listed cooldown. It slides in any direction; attacking with □ during the slide can temporarily freeze enemies.

Gungnir has a 1-star attack rating, 2-star stagger rating, and 20-second cooldown. It summons the spear for an extended series of slices and strokes; each landed hit fills the Zantetsuken gauge.

Heaven’s Cloud has a 1-star attack rating, 2-star stagger rating, and 25-second cooldown. It surges forward to strike; it can be repeated if the previous hit lands, and each hit fills the Zantetsuken gauge.

Rift Slip has 0-star attack and stagger ratings and a 15-second cooldown. Use it to recover immediately from any ability or action.
Based on the supplied Game8 table excerpts for FINAL FANTASY XVI. Edition and DLC distinctions are retained only where the excerpts state them; the ability tables do not specify edition, and other rows may mix base-game and DLC items without labeling every variant. No claim is made about coverage beyond the provided excerpts.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Consider Swift Recovery, which lets Clive recover immediately after being knocked back or down. It addresses the vulnerable recovery moment described in the guide; check its menu entry before learning it.
Swift RecoveryCompare Ignition, which charges through enemies, with Aerial Blast, which catches nearby foes in a tornado. Ignition commits Clive to the move, while Aerial Blast can obscure incoming attacks.
Ignition Aerial BlastA cited guide says you can reset ability points, and mastery can let some Eikonic abilities fit under any Eikon. Inspect the individual mastery effect before deciding where to spend points.
Ability Mastery and ResetsChoose a topic to see how it works, where it helps and what to consider.
Swift Recovery lets Clive get back up immediately after being knocked back or down. It addresses the exposed moment after a knockdown rather than adding an attack.
Understand this choiceBurning Blade charges Clive’s sword with fire while Square is held, then releases a powerful attack. The cited guide describes it as a low-cost offensive option.
Understand this choice
Eikonic abilityFlames of Rebirth damages enemies caught in a large fire attack and partially restores Clive’s HP. Its area damage and healing combine offense with recovery.
Understand this choice
Eikonic abilityIgnition charges while attacking, inflicting multiple hits and forcing enemies back; it can also be used in midair. The guide warns that Clive cannot dodge until it ends.
Understand this choice
Eikonic abilityAerial Blast summons a tornado that hunts nearby enemies and hits those it catches. It can disrupt smaller foes, but the guide warns it obscures incoming attacks.
Understand this choice
Eikonic abilityWill-o’-the-Wykes sends fireballs around Clive that damage nearby targets and absorb damage. The guide describes it as a defensive layer that still allows sword attacks.
Understand this choice
Eikonic abilityRising Flames summons a fiery wing that deals damage and can launch lighter enemies into the air. Its described lift effect makes it a distinct option for lighter targets.
Understand this choice
Eikonic abilityHeatwave creates a wall of liquid flame that dispels projectiles, then sends out several shockwaves. The shockwaves grow stronger when the wall dispels magic.
Understand this choice
Eikonic featPhoenix Shift closes the gap to a target and allows melee attacks or magicked shots during the shift. It is a movement choice tied to engaging a target.
Understand this choice
Eikonic featDeadly Embrace sends a grappling claw to pull an enemy toward Clive. Against heavier enemies, the grapple launches Clive into the air instead.
Understand this choiceAbility mastery has move-specific effects; for Eikonic abilities it can also allow equipping the move under any Eikon. The cited guide says spent points can be reset.
Understand this choiceIGN says the move takes time to complete and Clive cannot dodge until it ends. Avoid starting it when you need to remain ready to evade.
The guide says it cannot lift larger enemies and can obscure their incoming attacks. Enemy size and visibility both matter when timing it.
Game8 says mastery effects vary, while IGN describes cross-Eikon equipping for mastered Eikonic abilities. Check the individual ability’s details before spending points.
A focused reference to named abilities and ability development in FINAL FANTASY XVI. The supplied sources support these choices but do not support a useful accessories or gear guide. Ability details come from guides published in 2023 and are not verified for later patches or DLC.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.