Aether GUIDE
Understand Aether
Useful when…
- Use Anemo’s Gust Surge to pull objects and opponents along a forward-moving tornado, or absorb a listed element when the tornado contacts it.
- Use Cryo’s Frostpierce Star for periodic Cryo crystals or coordinated crystals when Stellar-Conduct is active; Frostbound Javelin consumes Frostglow stacks to increase its damage.
- Use Dendro’s Lea Lotus Lamp for continuous area damage and a conditional Elemental Mastery buff to active characters in its area.
- Use Electro’s Abundance Amulets and Falling Thunder for conditional Energy restoration.
- Use Geo constructs for climbing or blocking attacks where the meteorite or wall mechanics apply.
- Use Hydro’s held skill for aimed attacks and potential HP recovery from collected droplets.
- Use Pyro’s Scorching Threshold for coordinated attacks when the active character deals damage inside it.
Shared attacks and Anemo
The listed forms share a sword attack pattern of up to five rapid Normal Attacks and a two-hit Charged Attack that costs 20 Stamina. Plunging attacks damage opponents along the path and deal area damage on landing. Anemo’s Palm Vortex deals continuous damage to opponents in front of Aether, then explodes for a larger area hit; holding gradually increases its damage and area. Contact with Hydro, Pyro, Cryo, or Electro adds damage of that type once per use. Gust Surge sends a six-second tornado forward, pulling objects and opponents toward it and dealing continuous damage. Contact with one of those same four elements adds damage of that type. The Burst has a 15-second cooldown and costs 60 Energy. Anemo’s final Normal Attack hit also releases a wind blade; Palm Vortex kills restore 2% HP for five seconds, at most once every five seconds.
Cryo: Frostpierce Star and Frostglow
Ice Fog Piercer deals Cryo damage and creates a Frostpierce Star that follows party members and periodically fires ice crystals at nearby opponents. With Radiance: Stellar-Conduct, it instead fires a coordinated crystal when Aether hits an opponent with a Normal, Charged, or Plunging Attack; this can trigger every 0.2 seconds. Each crystal hit grants one Frostglow stack, up to eight, and Frostglow expires after 30 seconds out of combat. Frostbound Javelin consumes existing Frostglow stacks to increase its damage. Consuming eight stacks also adds two strikes to its usual three; the Burst has a 15-second cooldown and costs 60 Energy. Ever-Keen Frost converts Aether’s Normal, Charged, and Plunging Attack damage to Cryo while a Frostpierce Star is on the field in Stellar-Conduct, and increases that damage by 80% of Aether’s ATK.
Dendro, Electro, and Geo utility
Dendro’s Razorgrass Blade sends leaves forward for Dendro damage. Surgent Manifestation creates a single Lea Lotus Lamp that deals continuous Dendro damage for 12 seconds. The Lamp can undergo only one transformation per duration: Hydro contact increases its area, Electro contact increases its attack speed, and Pyro contact makes it explode after a short delay and disappear. While it remains on the field, it gains one Overflowing Lotuslight stack per second, up to ten; each stack grants active characters in its area 6 Elemental Mastery. Electro’s Lightning Blade creates Abundance Amulets after hitting an opponent, initially up to two, and using the skill resets any amulets already generated. Each amulet lasts 15 seconds; collecting one restores Energy and grants 20% Energy Recharge for six seconds. Bellowing Thunder’s 12-second Lightning Shroud makes the active character’s Normal or Charged Attack hits call Falling Thunder, which deals Electro damage and restores that character’s Energy, once every 0.5 seconds at most. Geo’s Starfell Sword creates an adjustable, climbable Geo Construct that can also block attacks.
Hydro and Pyro: conditional effects
Hydro’s Aquacrest Saber can send a Torrent Surge forward with a press. Holding enters aiming mode and fires Dewdrops for up to six seconds, then sends a Torrent Surge. During the hold, if Aether is above 50% HP, Suffusion increases Dewdrop damage based on Max HP while consuming 4% Max HP per second. A Dewdrop hit can create a Sourcewater Droplet near Aether; collecting each droplet restores 7% HP. At most one is created per second and four per skill use. The Hydro Burst, Rising Waters, creates a slow-moving bubble that deals continuous damage to nearby opponents. Pyro’s Flowfire Blade has distinct tap and hold modes. Tap summons a Blazing Threshold that follows the active character and periodically damages nearby opponents. Hold deals area damage and summons a Scorching Threshold, which launches a coordinated Pyro attack when the active character inside deals damage, at most once every three seconds. Both modes grant 42 Nightsoul points; the state lasts up to 12 seconds and ends when points run out. Reusing the skill while it is active resets its points to 42. Plains Scorcher restores 7 Nightsoul points per second for four seconds after hitting.
Talent progression
Ascension and combat talents use separate progression tracks. Each elemental form has its own Normal Attack, Skill, and Burst tracks, so consult the track for the form and talent you intend to improve. The listed costs are selected examples; specific materials depend on the track. Choose tracks according to the abilities you use rather than treating the full set of form tracks as one shared investment.
Limitations and tradeoffs
- Each form has distinct abilities and form-specific combat talent tracks; invest according to the form and talent used.
- Several effects depend on elemental contact, collecting an item, reaching an HP threshold, or dealing damage within an area.
Common mistakes to avoid
- Expecting Anemo absorption without contact with Hydro, Pyro, Cryo, or Electro, or expecting more than one absorbed element per use.
- Expecting the Dendro Lamp to transform more than once during its duration.
- Treating Electro’s skill amulets and Burst’s Falling Thunder as one effect; their triggers and Energy mechanics differ.
- Assuming Geo’s stone wall can be climbed; only the meteorite is stated to be climbable.
- Using Hydro’s held-mode damage bonus at or below 50% HP, or overlooking its per-second HP cost and the need to collect droplets for healing.
- Expecting Pyro’s Scorching Threshold coordinated attack without the active character dealing damage inside it.
Effects and reference details
Foreign Ironwind · Traveler (Anemo) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Palm Vortex · Traveler (Anemo) · Elemental skill
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.
Hold
DMG and AoE will gradually increase.
Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Initial Cutting DMG | 12.0% | 12.0% |
| Max Cutting DMG | 16.8% | 16.8% |
| Initial Storm DMG | 176% | 176% |
| Max Storm DMG | 192% | 192% |
| Base CD | 5.0s | 5.0s |
| Max Charging CD | 8.0s | 8.0s |
Gust Surge · Traveler (Anemo) · Elemental burst
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.
Elemental Absorption
If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Tornado DMG | 80.8% | 80.8% |
| Additional Elemental DMG | 24.8% | 24.8% |
| Duration | 6.0s | 6.0s |
| CD | 15.0s | 15.0s |
| Energy Cost | 60 | 60 |
Slitting Wind
The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path.
Second Wind
Palm Vortex kills regenerate 2% HP for 5s.
This effect can only occur once every 5s.
Foreign Frostglint · Traveler (Cryo) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Ice Fog Piercer · Traveler (Cryo) · Elemental skill
Stabs at the opponent with the Traveler's weapon, which releases an ice-cold fog. This deals Cryo DMG to opponents up ahead and forms a Frostpierce Star next to the Traveler.
Frostpierce Star
· Follows your own party members around the field and periodically fires ice crystals at nearby opponents, dealing Cryo DMG.
Radiance: Stellar-Conduct: The Frostpierce Star will no longer fire ice crystals at opponents at intervals but will instead fire an ice crystal at opponents in a coordinated attack when the Traveler hits an opponent with a Normal Attack, Charged Attack, or Plunging Attack. This effect can trigger once every 0.2s.
· When an opponent is hit with an ice crystal, the Traveler gains 1 stack of **Frostglow** (max 8 stacks).
· When not in combat, Frostglow expires after 30s.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 91.7% | 91.7% |
| Ice Crystal DMG | 21.4% | 21.4% |
| Frostpierce Star Duration | 12.0s | 12.0s |
| CD | 15.0s | 15.0s |
Frostbound Javelin · Traveler (Cryo) · Elemental burst
Generates an ice javelin with the power of Cryo, then directs it at enemies to deal multiple instances of Cryo DMG.
When cast, the Traveler consumes all existing stacks of Frostglow, which in turn increases the DMG dealt by this Elemental Burst. When 8 stacks of **Frostglow** are consumed, the number of DMG instances caused by the javelins is also increased.
**Radiance: Stellar Glimmer**: DMG from the current Elemental Burst is changed to Cryo DMG of the corresponding Stellar Glimmer reaction type.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Ice Javelin DMG | 55.1%/Strike | 55.1%/Strike |
| Frostglow DMG Bonus | 2.8% | 2.8% |
| Stellar-Conduct Ice Javelin Single Strike DMG | 36.8% | 36.8% |
| Stellar-Conduct Frostglow DMG Bonus | 1.8% | 1.8% |
| Stellar Swirl Ice Javelin Single Strike DMG | 55.1% | 55.1% |
| Stellar Swirl Frostglow DMG Bonus | 2.8% | 2.8% |
| No. of Strikes in Attack | 3 | 3 |
| Additional Frostglow Attack Strikes at Stack Max | 2 | 2 |
| CD | 15.0s | 15.0s |
| Energy Cost | 60 | 60 |
Ever-Keen Frost
Radiance: Stellar-Conduct: When a Frostpierce Star is on the field, DMG from the Traveler's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by another elemental infusion, and DMG dealt is also increased by 80% of the Traveler's ATK.
Lucent Ice
The Traveler's Elemental Mastery is increased by 8% of their ATK. Up to 160 Elemental Mastery can be gained in this way.
Stellar Jubilee: Illusory Frostmirror
The Traveler will enter the **Radiance: Stellar-Conduct** state when inside a Polestar Field, or the Radiance: Stellar Swirl state for 8s after a nearby party member triggers a Stellar Swirl reaction.
When a party member triggers a Superconduct or Cryo Swirl reaction, it becomes a Stellar-Conduct or Stellar Swirl reaction instead, and the Base DMG of said reaction is also increased by 0.35% for every 100 points of the Traveler's ATK. A maximum 7% increase can be obtained in this way.
Foreign Fieldcleaver · Traveler (Dendro) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Razorgrass Blade · Traveler (Dendro) · Elemental skill
With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 230% | 230% |
| CD | 8.0s | 8.0s |
Surgent Manifestation · Traveler (Dendro) · Elemental burst
Calling upon the might of the flora all around you, you create a Lea Lotus Lamp.
This Lamp will deal continuous Dendro DMG to opponents within its AoE.
Lotuslight Transfiguration
The Lea Lotus Lamp will undergo the following changes after it comes into contact with Hydro/Electro/Pyro:
·Hydro: the Lamp's AoE and the AoE of its attacks are increased.
·Electro: the Lamp's ATK SPD is increased.
·Pyro: the Lamp will explode after a short delay and then disappear, dealing AoE Dendro DMG.
The Lea Lotus Lamp can only undergo one Lotuslight Transfiguration in its duration.
Only one Lamp created by the Traveler can exist at any one time.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Lea Lotus Lamp Attack DMG | 80.2% | 80.2% |
| Explosion DMG | 400.8% | 400.8% |
| Lea Lotus Lamp Duration | 12.0s | 12.0s |
| CD | 20.0s | 20.0s |
| Energy Cost | 80 | 80 |
Verdant Overgrowth
Lea Lotus Lamp will obtain one level of Overflowing Lotuslight every second it is on the field, increasing the Elemental Mastery of active character(s) within its AoE by 6. Overflowing Lotuslight has a maximum of 10 stacks.
Verdant Luxury
Every point of Elemental Mastery the Traveler possesses increases the DMG dealt by Razorgrass Blade by 0.15% and the DMG dealt by Surgent Manifestation by 0.1%.
Foreign Thundershock · Traveler (Electro) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Lightning Blade · Traveler (Electro) · Elemental skill
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.
Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
·Restores Elemental Energy
·Increases Energy Recharge during the Abundance Amulet's duration.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 79% | 79% |
| Energy Regeneration | 3.0 Per Amulet | 3.0 Per Amulet |
| Energy Recharge Increase | 20% | 20% |
| Duration | 6.0s | 6.0s |
| Abundance Amulet Duration | 15.0s | 15.0s |
| CD | 13.5s | 13.5s |
Bellowing Thunder · Traveler (Electro) · Elemental burst
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.
Lightning Shroud
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 114.4% | 114.4% |
| Falling Thunder DMG | 32.8% | 32.8% |
| Energy Regeneration | 0.8 | 0.8 |
| Duration | 12.0s | 12.0s |
| CD | 20.0s | 20.0s |
| Energy Cost | 80 | 80 |
Thunderflash
When another nearby character in the party obtains an Abundance Amulet created by Lightning Blade, Lightning Blade's CD is decreased by 1.5s.
Resounding Roar
Increases the Energy Recharge effect granted by Lightning Blade's Abundance Amulet by 10% of the Traveler's Energy Recharge.
Foreign Rockblade · Traveler (Geo) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Starfell Sword · Traveler (Geo) · Elemental skill
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.
Hold
This skill's positioning may be adjusted.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 248% | 248% |
| Meteorite Duration | 30.0s | 30.0s |
| CD | 8.0s | 8.0s |
Wake of Earth · Traveler (Geo) · Elemental burst
Energizing the Geo deep underground, you set off expanding shockwaves.
Launches surrounding opponents back and deals AoE Geo DMG.
A stone wall is erected at the edges of the shockwave.
The stone wall is considered a Geo Construct, and may be used to block attacks.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| DMG Per Shockwave | 148% | 148% |
| Stonewall Duration | 15.0s | 15.0s |
| CD | 15.0s | 15.0s |
| Energy Cost | 60 | 60 |
Shattered Darkrock
Reduces Starfell Sword's CD by 2s.
Frenzied Rockslide
The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG.
Foreign Stream · Traveler (Hydro) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Aquacrest Saber · Traveler (Hydro) · Elemental skill
Unleashes a torrent that can cleanse the world.
Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.
Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Torrent Surge DMG | 189.3% | 189.3% |
| Dewdrop DMG | 32.8% | 32.8% |
| Spiritbreath Thorn DMG | 32.8% | 32.8% |
| Spiritbreath Thorn Interval | 9.0s | 9.0s |
| Suffusion HP Cost | 4.00% Max HP | 4.00% Max HP |
| Suffusion DMG Bonus | 0.64% Max HP | 0.64% Max HP |
| Hold Duration | Max 6.0s | Max 6.0s |
| CD | 10.0s | 10.0s |
Rising Waters · Traveler (Hydro) · Elemental burst
Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 101.9% | 101.9% |
| Duration | 4.0s | 4.0s |
| CD | 20.0s | 20.0s |
| Energy Cost | 80 | 80 |
Spotless Waters
After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP.
1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most.
Clear Waters
If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion.
The maximum DMG Bonus that can be gained this way is 5,000.
Foreign Blaze · Traveler (Pyro) · Normal attack
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| 1-Hit DMG | 44.5% | 44.5% |
| 2-Hit DMG | 43.4% | 43.4% |
| 3-Hit DMG | 53.0% | 53.0% |
| 4-Hit DMG | 58.3% | 58.3% |
| 5-Hit DMG | 70.8% | 70.8% |
| Charged Attack DMG | 55.9%+72.2% | 55.9%+72.2% |
| Charged Attack Stamina Cost | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 63.9% |
| Low/High Plunge DMG | 128%/160% | 128%/160% |
Flowfire Blade · Traveler (Pyro) · Elemental skill
Wields a searing flame that can incinerate the very earth. Has different effects when Tapped or Held.
Tap
Call forth flames in a raging blaze. When used, the Traveler gains 42 Nightsoul points and enters the Nightsoul's Blessing state, summoning a Blazing Threshold that follows the current active character.
When the Blazing Threshold gets close to opponents, it will deal Nightsoul-aligned Pyro DMG to nearby opponents at intervals.
Hold
Unleash fire in a composed manner, dealing Nightsoul-aligned AoE Pyro DMG to nearby opponents. When used, the Traveler gains 42 Nightsoul points and enters the Nightsoul's Blessing state, summoning a Scorching Threshold that follows the current active character.
When the current active character within a Scorching Threshold deals DMG to opponents, the Threshold will launch a Coordinated Attack that deals Nightsoul-aligned Pyro DMG based on the Traveler's ATK. This effect can occur once every 3s.
Nightsoul's Blessing: Traveler
Continuously consumes Nightsoul points. The Traveler's Nightsoul's Blessing state lasts 12s at maximum, and when their Nightsoul points are exhausted, this state will end. If this Elemental Skill is used again while active, the Traveler's Nightsoul points will be reset to 42 points.
Blazing and Scorching Thresholds will disappear once the Traveler's Nightsoul's Blessing state ends, and only 1 Blazing or Scorching Threshold summoned by the Traveler themselves can exist at any one time.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Blazing Threshold | 28.1% | 28.1% |
| Hold DMG | 98.8% | 98.8% |
| Scorching Threshold | 81.4% | 81.4% |
| Nightsoul Point Limit | 80.0 | 80.0 |
| CD | 18.0s | 18.0s |
Plains Scorcher · Traveler (Pyro) · Elemental burst
Condense the flames into a mark, dealing Nightsoul-aligned AoE Pyro DMG to opponents up ahead. The Traveler restores 7 Nightsoul points per second for the next 4s.
Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.
| Effect | Level 1 | Level 1 |
|---|
| Skill DMG | 427.2% | 427.2% |
| CD | 18.0s | 18.0s |
| Energy Cost | 70 | 70 |
True Flame of Incineration
When the Traveler has over 20 Nightsoul points, the attack AoE of the Blazing and Scorching Thresholds from the Elemental Skill Flowfire Blade after they hit opponents is increased.
Embers Unspent
After the current active character inside a Blazing Threshold or Scorching Threshold triggers a Pyro-related reaction, the Traveler will regain 5 Energy. This can occur once every 12s. Additionally, when a nearby party member triggers a Nightsoul Burst, the Traveler will regain 4 Energy.