Understand A Teaspoon of Transcendence
Useful when…
- Claymore users who trigger Stellar-Conduct or Stellar Swirl and hit with Charged Attacks.
- Damage setups that can use the weapon’s unconditional ATK increase as well as its reaction bonus.
What does a Charged Attack hit provide?
At refinement 1, ATK increases by 28%. Each Charged Attack hit on an opponent grants a five-second increase of 16% to the wielder’s Stellar-Conduct and Stellar Swirl reaction damage. This bonus can stack up to three times, with stacks gained no more often than once every 0.2 seconds. The description names those two reactions specifically; it does not grant the same increase to other damage or reactions.
When should you consider it?
It fits a wielder who can trigger the named reactions and land Charged Attack hits to build the reaction bonus. The five-second duration makes continued hits relevant to maintaining stacks. If the wielder does not use Stellar-Conduct or Stellar Swirl, the reaction-specific portion has no stated application, though the ATK increase remains. The inputs do not describe a special attack mode or additional activation condition beyond Charged Attack hits.
What is worth improving?
Ascension advances this weapon through stages 0–6; the provided examples list costs for selected stage transitions. Refinement 1 to 5 increases ATK from 28% to 56% and the named reaction bonus from 16% to 32% per stack. Refinement examples require another copy of the weapon and Mora. That investment matters most if the wielder regularly uses the reactions and can build stacks; otherwise, the refinement’s reaction-specific gains may see limited use.
How do the comparison weapons differ?
“Ultimate Overlord’s Mega Magic Sword” offers ATK and Energy Recharge, with an additional ATK increase tied to Melusines helped in Merusea Village. A Thousand Blazing Suns activates CRIT DMG and ATK bonuses after using a Skill or Burst, with duration extension from Elemental Normal or Charged Attacks and a larger effect in Nightsoul’s Blessing. Akuoumaru boosts Burst DMG according to the party’s combined maximum Energy capacity. They reward different triggers or stats; none has this weapon’s Charged Attack-hit stacks for Stellar-Conduct and Stellar Swirl.
Limitations and tradeoffs
- The reaction bonus applies only to Stellar-Conduct and Stellar Swirl DMG.
- Building its stacks requires Charged Attack hits, and the bonus lasts five seconds.
Common mistakes to avoid
- Reading the reaction bonus as a general DMG bonus; only Stellar-Conduct and Stellar Swirl are named.
- Expecting stacks without hitting an opponent with Charged Attacks.






