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Aqua Simulacra
Genshin Impact · Weapon

Aqua Simulacra

General bow damage weapon with nearby-opponent condition

Released May 31, 2022

Aqua Simulacra is a five-star bow with CRIT DMG as its secondary stat. It increases the wielder’s HP and grants a general DMG increase when opponents are nearby, whether the wielder is on-field or off-field. Consider it for a bow wielder who can make use of that damage bonus under the nearby-opponent condition.

WeaponBowRarity5Base ATK44Secondary statCRIT DMG
Aqua Simulacra GUIDE

Understand Aqua Simulacra

Useful when…

  • Consider it when the bow wielder benefits from CRIT DMG and a broad damage increase while opponents are nearby.
  • Its passive explicitly works both on-field and off-field, so it is not limited to one field-time role.

What effects does it provide?

At refinement 1, Aqua Simulacra increases HP by 16% and the wielder’s DMG by 20% when opponents are nearby. At refinement 5, those values rise to 32% HP and 40% DMG. The DMG increase works whether the character is on-field or off-field. The weapon also has CRIT DMG as its secondary stat, so its listed bonuses are not restricted to one attack type.

How do its alternatives differ?

Alley Hunter builds a DMG bonus while its wielder is off-field, then loses it after more than four seconds on-field; its condition is field time rather than nearby opponents. Amos’ Bow names Normal and Charged Attack DMG and adds scaling based on arrow flight time. Aqua Simulacra’s listed DMG effect is broader in attack type and explicitly functions on either field status, but it requires opponents nearby.

What investment does it need?

Ascension improves the weapon’s level and base stats. Refinement raises both the HP increase and nearby-opponent DMG bonus. Each refinement consumes another Aqua Simulacra copy, so prioritize that investment when the bow’s passive is useful across the wielder’s expected use; the listed refinement 1 effect already works on- and off-field.

What limits the passive?

The DMG bonus is conditional on opponents being nearby. The provided effect does not specify an exact distance, so do not infer a numerical range. The HP increase is separately stated and does not carry that nearby-opponent condition. Refinement increases the percentages, not the stated on-field/off-field behavior.

Limitations and tradeoffs

  • The DMG increase requires opponents nearby, though it works on- and off-field.
  • The secondary stat is CRIT DMG, while the passive also increases HP.
  • Refinement consumes another copy to improve both passive percentages.

Common mistakes to avoid

  • Do not assume the DMG bonus applies when opponents are not nearby.
  • Do not treat the stated HP increase as conditional on nearby opponents.
  • Do not assume the passive only works while the wielder is on-field; it explicitly works in either state.

Effects and reference details

Refinement effects

R1 HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.

R2 HP is increased by 20%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 25%. This will take effect whether the character is on-field or not.

R3 HP is increased by 24%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 30%. This will take effect whether the character is on-field or not.

R4 HP is increased by 28%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 35%. This will take effect whether the character is on-field or not.

R5 HP is increased by 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 40%. This will take effect whether the character is on-field or not.

References and version

Game data version: 7.1

Aqua Simulacra — Genshin Impact Wiki ↗
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