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Astral Vulture's Crimson Plumage
Genshin Impact · Weapon

Astral Vulture's Crimson Plumage

Swirl-activated bow for Charged Attack and Burst damage

Released Nov 20, 2024

Astral Vulture’s Crimson Plumage is a 5-star Bow with CRIT DMG as its secondary stat. Triggering Swirl or Stellar Swirl grants ATK for 12 seconds. Its other bonuses depend on how many party members have an Elemental Type different from the wielder: one different type improves Charged Attack and Burst damage, while two or more grant the larger listed bonuses. Consider it for a wielder whose attack pattern and party composition can use those conditions.

WeaponBowRarity5Base ATK46Secondary statCRIT DMG
Astral Vulture's Crimson Plumage GUIDE

Understand Astral Vulture's Crimson Plumage

Useful when…

  • Bow users whose damage includes Charged Attacks or Elemental Bursts.
  • Parties where one or more allies have a different Elemental Type from the wielder and the wielder can trigger Swirl or Stellar Swirl.

How do the conditions work?

At refinement 1, triggering Swirl or Stellar Swirl increases ATK by 24% for 12 seconds. Separately, if one party member has a different Elemental Type from the wielder, Charged Attack DMG rises by 20% and Burst DMG by 10%. If two or more party members have a different type, those bonuses become 48% and 24%. The conditions concern Elemental Type; do not count the wielder as a different-type party member.

Who can make use of it?

The weapon’s CRIT DMG secondary stat and ATK effect support damage dealing, while its conditional attack bonuses specifically reward Charged Attacks and Elemental Bursts. Check the party’s Elemental Types and whether the wielder can trigger Swirl or Stellar Swirl to activate the 12-second ATK effect. The effect descriptions do not grant the same bonus to Normal Attacks, so a Normal Attack-focused pattern does not make full use of the listed attack bonuses.

What improves with refinement?

Refinement 5 raises the Swirl-triggered ATK increase to 48%. The Charged Attack bonus becomes 40% with one different-type party member, or 96% with two or more; Burst DMG becomes 20% or 48%, respectively. These are conditional values, not an unconditional increase. Refinement examples require sacrificing another copy and Mora. Ascension is a separate track, progressing through stages 0–6; supplied cost examples cover selected steps.

How does it differ from other bows?

Alley Hunter gains damage while its wielder is off-field, building over time and declining after the wielder spends more than four seconds on-field. Amos’ Bow instead boosts Normal and Charged Attack damage, with additional damage based on arrow flight time. Aqua Simulacra grants HP and damage while opponents are nearby, whether the wielder is on- or off-field. These alternatives have distinct conditions and do not replicate this weapon’s Swirl trigger or party-type thresholds.

Limitations and tradeoffs

  • ATK depends on triggering Swirl or Stellar Swirl and lasts 12 seconds.
  • Charged Attack and Burst bonuses depend on party Elemental Types; they do not boost every attack mode.

Common mistakes to avoid

  • Treating the larger Charged Attack and Burst bonuses as unconditional; they require at least two party members of a different Elemental Type.
  • Assuming the Swirl-triggered ATK effect automatically activates without triggering Swirl or Stellar Swirl.

Effects and reference details

Refinement effects

R1 For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%, and Elemental Burst DMG dealt is increased by 10%/24%.

R2 For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 30%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 25%/60%, and Elemental Burst DMG dealt is increased by 12.5%/30%.

R3 For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 36%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 30%/72%, and Elemental Burst DMG dealt is increased by 15%/36%.

R4 For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 42%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 35%/84%, and Elemental Burst DMG dealt is increased by 17.5%/42%.

R5 For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 40%/96%, and Elemental Burst DMG dealt is increased by 20%/48%.

References and version

Game data version: 7.1

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