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Crescent Pike
Genshin Impact · Weapon

Crescent Pike

Physical Normal and Charged Attack polearm with an orb or particle trigger

Released Sep 28, 2020

Crescent Pike is a 4-star polearm with 43.735 base ATK and Physical DMG Bonus as its secondary stat. Picking up an Elemental Orb or Particle adds damage equal to 20% of ATK to Normal and Charged Attacks for five seconds at R1, rising to 40% at R5. Consider it for a polearm wielder who uses those attack modes and can collect an Orb or Particle before attacking; it does not provide the same effect to Skills or Bursts.

WeaponPolearmRarity4Base ATK44Secondary statPhysical DMG Bonus
Crescent Pike GUIDE

Understand Crescent Pike

Useful when…

  • A polearm wielder whose combat damage includes repeated Normal or Charged Attacks after collecting Elemental Orbs or Particles.
  • A Physical-damage-oriented attack pattern that can make use of the weapon's Physical DMG Bonus secondary stat.

Trigger, duration, and affected attacks

After the wielder picks up an Elemental Orb or Particle, their Normal and Charged Attacks deal additional damage equal to 20% of ATK for five seconds at R1. The stated percentage increases to 40% at R5. This is extra damage attached to the specified attack modes during the window; the effect description does not extend it to Elemental Skills or Bursts. The weapon also has Physical DMG Bonus as its secondary stat.

Practical fit and alternatives

Consider Crescent Pike when a polearm wielder spends meaningful combat time on Normal or Charged Attacks and can pick up Orbs or Particles near those attacks. The Physical DMG Bonus secondary stat reinforces a physical attack focus. For a Burst-focused role, The Catch instead provides Energy Recharge and increases Elemental Burst DMG and Burst CRIT Rate. Ballad of the Fjords has a CRIT Rate secondary stat and grants Elemental Mastery only when the party has at least three different Elemental Types. Neither comparison has Crescent Pike's Orb or Particle-triggered extra Normal and Charged Attack damage.

Ascension and refinement investment

Ascension progresses through six stages; listed examples include 5,000 Mora for stage 0 to 1 and 45,000 Mora for stage 5 to 6, alongside weapon materials. Refinement requires a duplicate copy and Mora. The listed Mora costs are 1,000 for R1 to R2 and 8,000 for R4 to R5. Each refinement raises the extra damage by five percentage points of ATK, reaching 40% at R5. Refine when this attack window is central to the wielder's use and spare copies are available; otherwise ascension provides the weapon's ordinary stat progression without spending copies.

Limits and common mistakes

The effect begins when the wielder picks up an Elemental Orb or Particle and lasts five seconds, so attacking outside that timing window receives no stated extra damage. The bonus applies to Normal and Charged Attacks only; do not count it toward Skill or Burst damage. Beginner's Protector is a basic 1-star polearm with no listed secondary stat or refinement effect, so it does not reproduce Crescent Pike's conditional attack bonus.

Limitations and tradeoffs

  • The extra damage window lasts only five seconds after picking up an Orb or Particle.
  • Only Normal and Charged Attacks receive the listed extra damage.
  • Refinement consumes duplicate copies for a larger bonus.

Common mistakes to avoid

  • Assuming the passive activates just by creating an Orb or Particle; the wielder must pick one up.
  • Using the five-second bonus as if it improved Elemental Skill or Burst attacks.
  • Ignoring the short trigger window when choosing when to perform Normal or Charged Attacks.

Effects and reference details

Refinement effects

R1 After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 20% of ATK for 5s.

R2 After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 25% of ATK for 5s.

R3 After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 30% of ATK for 5s.

R4 After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 35% of ATK for 5s.

R5 After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 40% of ATK for 5s.

References and version

Game data version: 7.1

Crescent Pike — Genshin Impact Wiki ↗
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  5. 4Lv. 70
  6. 5Lv. 80
  7. 6Lv. 90
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