QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Halberd
Genshin Impact · Weapon

Halberd

Low-rarity polearm with periodic Normal Attack damage

Released Sep 28, 2020

Halberd is a 3-star polearm with an ATK secondary stat and a periodic extra hit on Normal Attacks. Consider it as an early weapon when you want a simple, ATK-based effect and can make use of a Normal Attack hit at least once per 10-second interval.

WeaponPolearmRarity3Base ATK40Secondary statATK
Halberd GUIDE

Understand Halberd

Useful when…

  • Using a low-rarity polearm for Normal Attack focused combat.
  • Taking advantage of its periodic extra hit while progressing with available weapons.

What does the effect do?

Normal Attacks deal an additional 160% ATK as damage at refinement 1, rising to 320% at refinement 5. The effect can occur only once every 10 seconds, so repeated Normal Attacks do not each receive the extra hit. The weapon has ATK as its secondary stat.

When is it useful?

It offers a straightforward benefit when the wielder uses Normal Attacks and the extra hit is available. The 10-second trigger limit makes it a periodic addition rather than a continuous boost to an attack string.

Refinement and alternatives

Refinement increases the extra hit by 40 percentage points of ATK per rank, from 160% to 320%, and uses a duplicate Halberd plus Mora. The Catch instead has Energy Recharge and improves Burst damage and Burst CRIT Rate; Ballad of the Fjords has CRIT Rate and grants Elemental Mastery only with at least three different party elements. Neither duplicates Halberd’s periodic Normal Attack effect.

Investment limits

Ascension raises the weapon through six stages. Refining is a direct increase to the extra Normal Attack hit, but that hit remains limited to once every 10 seconds.

Limitations and tradeoffs

  • The extra damage is tied to Normal Attacks and can trigger only once every 10 seconds.
  • Refinement improves the extra hit but does not remove its trigger interval.

Common mistakes to avoid

  • Expecting every Normal Attack in a sequence to receive the additional damage.
  • Treating the 160%–320% ATK effect as a permanent Normal Attack DMG bonus.

Effects and reference details

Refinement effects

R1 Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.

R2 Normal Attacks deal an additional 200% ATK as DMG. This effect can only occur once every 10s.

R3 Normal Attacks deal an additional 240% ATK as DMG. This effect can only occur once every 10s.

R4 Normal Attacks deal an additional 280% ATK as DMG. This effect can only occur once every 10s.

R5 Normal Attacks deal an additional 320% ATK as DMG. This effect can only occur once every 10s.

References and version

Game data version: 7.1

Halberd — Genshin Impact Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
BUILD YOUR UPGRADE PLAN

From your current state to your goal

Combine leveling, ascension and individual upgrades in one material budget.

Current
Target
Check account unlock requirements
  1. 0Lv. 20
  2. 1Lv. 40
  3. 2Lv. 50
  4. 3Lv. 60
  5. 4Lv. 70
  6. 5Lv. 80
  7. 6Lv. 90
Purchased refinementsCurrentTarget
Weapon refinementWeapon refinement

Budgets consume R1 / S1 copies or the designated material, one per rank. Higher-rank sacrifices are separate.

Choose a target above your current state to calculate its requirements.

Find your next upgrade

Details