QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Hunter's Path
Genshin Impact · Weapon

Hunter's Path

Charged Attack bow with Elemental Mastery scaling

Released Aug 24, 2022

Hunter’s Path is a 5-star bow with CRIT Rate and All Elemental DMG Bonus. Hitting an opponent with a Charged Attack grants Tireless Hunt, which adds Charged Attack damage based on Elemental Mastery for up to 12 Charged Attacks or 10 seconds. Consider it for a Charged Attack user who can make use of Elemental Mastery.

WeaponBowRarity5Base ATK44Secondary statCRIT Rate
Hunter's Path GUIDE

Understand Hunter's Path

Useful when…

  • Enhancing elemental damage through its All Elemental DMG Bonus.
  • Adding Charged Attack damage based on Elemental Mastery after a Charged Attack hits.

How does Tireless Hunt work?

The bow grants 12% All Elemental DMG Bonus at refinement 1. Hitting an opponent with a Charged Attack activates Tireless Hunt, adding Charged Attack DMG equal to 160% of Elemental Mastery at rank 1. It ends after 12 Charged Attacks or 10 seconds, and only one instance can be gained every 12 seconds. At rank 5, the bonuses are 24% and 320% of Elemental Mastery.

Who should consider it?

It is aimed at a bow wielder whose Charged Attacks can use the Elemental Mastery scaling and who can hit an opponent to activate the effect. The added damage is specific to Charged Attacks; the All Elemental DMG Bonus is a separate benefit. The 12-hit or 10-second expiration and 12-second trigger interval limit how continuously the special effect can contribute.

Refinement and ascension

Refinement raises All Elemental DMG Bonus from 12% to 24% and the Charged Attack scaling from 160% to 320% of Elemental Mastery. Ascension raises the weapon through six stages; refinement consumes a duplicate copy. Refining is most relevant when the wielder regularly uses Charged Attacks and benefits from the Elemental Mastery scaling.

Other bow effects

Alley Hunter favors time off-field and loses its damage bonus with extended field time. Amos’ Bow increases Normal and Charged Attack damage and rewards arrow flight time. Aqua Simulacra grants HP and damage when opponents are nearby, whether on-field or off-field. Their effects differ from Hunter’s Path’s Charged Attack hit trigger and Elemental Mastery scaling.

Limitations and tradeoffs

  • Tireless Hunt requires a Charged Attack to hit and expires after 12 Charged Attacks or 10 seconds.
  • Only one instance can be gained every 12 seconds; the Elemental Mastery scaling applies to Charged Attack DMG.

Common mistakes to avoid

  • Assuming Tireless Hunt is active before a Charged Attack hits an opponent.
  • Applying its Elemental Mastery scaling to Normal Attacks, Skills, or Bursts.
  • Ignoring the 12-second limit on gaining another instance.

Effects and reference details

Refinement effects

R1 Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

R2 Gain 15% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 200% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

R3 Gain 18% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 240% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

R4 Gain 21% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 280% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

R5 Gain 24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

References and version

Game data version: 7.1

Hunter's Path — Genshin Impact Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details