Understand Ibis Piercer
Useful when…
- A bow setup where the wielder lands Charged Attack hits and can use Elemental Mastery.
Charged Attack effect
After Charged Attacks hit opponents, the character's Elemental Mastery increases within six seconds. The effect can trigger once every 0.5 seconds and stacks up to two times. The description does not specify an independently refreshed duration for each stack. Each trigger grants 40 Elemental Mastery at R1 or 80 at R5; with two stacks active, the stated totals are 80 EM at R1 and 160 EM at R5. The weapon's secondary stat is ATK.
Different bow effects
Alley Hunter has the same listed base ATK and ATK secondary stat, but its effect increases the wielder's DMG while they are in the party and off-field, then decreases that bonus after they have been on-field for more than four seconds. Amos' Bow increases Normal and Charged Attack DMG and adds damage based on how long a fired arrow is in the air. These are distinct effects and conditions; the records do not establish that either weapon is a substitute for the same wielder.
Ascension and refinement
The weapon has ascension stages from 0 to 6, with example material costs supplied for stages 0–1, 3–4, and 5–6. Refinement ranges from 1 to 5, and the provided example steps consume Congealed Pupa Wax and Mora. Refinement raises the amount granted per trigger from 40 to 80 Elemental Mastery; the stated two-stack maximum and six-second timing remain part of the effect description.
What the trigger requires
The described trigger is Charged Attacks hitting opponents. The effect does not say that other attack types grant Elemental Mastery. Aqua Simulacra has a different condition: it increases the wielder's DMG when opponents are nearby and applies on-field or off-field.
Limitations and tradeoffs
- The passive requires Charged Attacks to hit opponents.
- The effect can trigger once every 0.5 seconds and is limited to two stacks.
- The supplied wording does not specify an independently refreshed six-second duration for each stack.
- The provided refinement examples establish material costs for those steps only.
Common mistakes to avoid
- Counting attack types other than Charged Attacks as triggers.
- Treating the per-trigger amount as the two-stack total: two active stacks correspond to 80 EM at R1 or 160 EM at R5.
- Assuming the description specifies an independently refreshed duration for each stack.






