Lumidouce Elegy GUIDE
Understand Lumidouce Elegy
Useful when…
- Use on a polearm wielder whose damage can trigger Burning or hit Burning opponents with Dendro damage.
- Consider it when the character can build and refresh its two stacks, including while off-field.
Effects and conditions
At refinement 1, the weapon gives 15% ATK. Triggering Burning, or dealing Dendro DMG to an opponent affected by Burning, grants an 18% DMG increase for eight seconds, up to two stacks. Reaching two stacks or refreshing the duration while already at two stacks restores 12 Energy, limited to once every 12 seconds. Both the damage and Energy effects can trigger while the wielder is off-field. At refinement 5, the listed values become 31% ATK, 38% DMG per stack, and 16 Energy.
Practical fit and alternatives
The passive is conditional: it needs Burning to be triggered by the wielder or an opponent already affected by Burning to receive Dendro DMG from the wielder. The Catch offers Energy Recharge and a Burst DMG/CRIT Rate bonus, which can fit a Burst-focused build without the Burning condition. Ballad of the Fjords offers CRIT Rate and Elemental Mastery when the party has at least three different Elemental Types, a separate party condition from this weapon's reaction requirement.
Improvement priorities
Weapon ascension spans six stages, with selected transition costs listed in the weapon's materials. Refinement consumes another copy and Mora; it raises the ATK stat bonus, damage per stack, and Energy restored. Since the passive's two-stack condition remains essential at every rank, refine when the character can reliably meet it and the stronger bonuses are worth the copy.
Common mistakes
Do not treat the damage increase as unconditional or count it as two stacks after only one qualifying trigger. The second trigger is also what opens the Energy restoration condition. Off-field activation is supported, but it still requires the wielder to cause the specified Burning interaction or Dendro hit.
Limitations and tradeoffs
- The signature damage and Energy effects require Burning-related triggers.
- It has no stated Energy Recharge secondary stat.
Common mistakes to avoid
- Assuming every Dendro hit activates the passive regardless of the opponent's Burning status.
- Expecting the Energy restoration before reaching or refreshing two stacks.
Effects and reference details
Refinement effects
R1 ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
R2 ATK increased by 19%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 23%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 13 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
R3 ATK increased by 23%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 28%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 14 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
R4 ATK increased by 27%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 33%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 15 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
R5 ATK increased by 31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
References and version
Game data version: 7.1
Technical source data for verification
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