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Messenger
Genshin Impact · Weapon

Messenger

Weak-point charged-shot bow

Released Sep 28, 2020

Messenger is a 3-star bow with CRIT DMG and a periodic extra hit when a Charged Attack strikes an opponent's weak point. Consider it when aiming for weak points is practical and the wielder benefits from Charged Attack use.

WeaponBowRarity3Base ATK40Secondary statCRIT DMG
Messenger GUIDE

Understand Messenger

Useful when…

  • Use for aimed Charged Attacks against opponents with accessible weak points.
  • Consider it as a low-rarity bow with CRIT DMG when the conditional extra hit is relevant.

Attack property and trigger

A Charged Attack hit on a weak point deals additional damage equal to 100% of ATK as CRIT DMG at refinement 1. The effect can occur once every ten seconds. Refinement 5 raises the extra hit to 200% of ATK, while the weapon's secondary stat is CRIT DMG. The weak-point condition is essential; ordinary hits do not satisfy the stated trigger.

When to use it

Messenger is most useful when the wielder can reliably aim Charged Attacks at weak points and can wait between bonus triggers. Alley Hunter instead rewards being off-field and gradually loses its DMG bonus after the wielder remains on-field more than four seconds. Amos' Bow strengthens Normal and Charged Attack damage and adds more damage based on arrow flight time. Aqua Simulacra grants HP and a DMG increase while opponents are nearby, whether the wielder is on-field or not. These bows reward different attack patterns and conditions.

Investment

Ascension proceeds through six stages, with selected material and Mora examples. Refinement uses a duplicate Messenger and Mora, increasing the extra weak-point hit multiplier from 100% to 200%. Refinement has direct value if the wielder can trigger the effect regularly; it does not change the ten-second limit or remove the aim requirement.

Common mistakes

Do not count the extra hit on every Charged Attack: it requires a weak-point hit and can trigger only once every ten seconds. The additional damage is stated as a percentage of ATK and as CRIT DMG, so do not treat it as a guaranteed hit against targets without an available weak point.

Limitations and tradeoffs

  • Its extra damage depends on aiming at weak points.
  • The extra hit is limited to once every ten seconds.

Common mistakes to avoid

  • Assuming all Charged Attacks trigger the additional damage.
  • Ignoring the ten-second trigger interval.

Effects and reference details

Refinement effects

R1 Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.

R2 Charged Attack hits on weak points deal an additional 125% ATK DMG as CRIT DMG. Can only occur once every 10s.

R3 Charged Attack hits on weak points deal an additional 150% ATK DMG as CRIT DMG. Can only occur once every 10s.

R4 Charged Attack hits on weak points deal an additional 175% ATK DMG as CRIT DMG. Can only occur once every 10s.

R5 Charged Attack hits on weak points deal an additional 200% ATK DMG as CRIT DMG. Can only occur once every 10s.

References and version

Game data version: 7.1

Messenger — Genshin Impact Wiki ↗
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