Understand Predator
Useful when…
- On PlayStation Network, use the listed Cryo-triggered Normal and Charged Attack bonus when the wielder can deal Cryo DMG.
- When Aloy equips Predator, note the listed 66 ATK increase and its unspecified platform condition.
Stats and passive condition
Predator has 42.401 base ATK and an ATK secondary stat. Its refinement description says the effect is effective only on PlayStation Network. Dealing Cryo DMG to opponents increases the wielder’s Normal and Charged Attack DMG by 10% for six seconds, up to two stacks. The same description lists an ATK increase of 66 when Aloy equips Predator, but does not separately clarify that increase’s platform condition.
Attack and trigger fit
The stated damage bonus applies to Normal and Charged Attacks and is triggered by dealing Cryo DMG. The description does not state a Skill, Burst, or general DMG bonus. The listed passive is platform-limited to PlayStation Network.
Ascension and comparisons
The ascension track runs from stage 0 through 6, with listed cost examples for 0→1, 3→4, and 5→6. Alley Hunter’s bonus builds while its wielder is off field and declines with extended field time; Amos’ Bow boosts Normal and Charged Attack DMG with an arrow-flight-time component; Aqua Simulacra grants DMG when opponents are nearby, on or off field. Their stated triggers differ from Predator’s Cryo-triggered bonus.
Limitations and tradeoffs
- The listed passive is limited to PlayStation Network.
- The Normal and Charged Attack bonus requires dealing Cryo DMG.
- The Aloy-specific ATK increase’s platform condition is not separately clarified.
Common mistakes to avoid
- Assuming the listed passive works outside PlayStation Network.
- Expecting the Normal and Charged Attack bonus without dealing Cryo DMG.
- Applying that attack bonus to Skill or Burst DMG.
- Assuming the Aloy-specific ATK increase has a separately confirmed platform condition.






