QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Sacrificial Bow
Genshin Impact · Weapon

Sacrificial Bow

An Energy Recharge bow whose Elemental Skill hit can sometimes reset that Skill’s cooldown.

Released Sep 28, 2020

Sacrificial Bow is a 4-star bow with Energy Recharge as its secondary stat. Its passive offers a chance to end the wielder’s Elemental Skill cooldown after the Skill damages an opponent. Consider it when another Skill use is valuable and the wielder can land a Skill hit; the reset is chance-based and has its own cooldown.

WeaponBowRarity4Base ATK44Secondary statEnergy Recharge
Sacrificial Bow GUIDE

Understand Sacrificial Bow

Useful when…

  • Consider it for a bow user who values Energy Recharge and can benefit from another Elemental Skill use.
  • Refinement is relevant when improving the reset chance and reducing its internal cooldown matters.

Reset trigger and odds

After an Elemental Skill damages an opponent, the Skill has a chance to end its own cooldown. The chance rises from 40% at R1 to 80% at R5. The effect can occur only once every 30 seconds at R1, with that restriction falling to 16 seconds at R5. It requires Skill damage; merely casting the Skill without damaging an opponent does not satisfy the stated trigger.

Use in combat

The weapon has 43.7349 base ATK and Energy Recharge as its secondary stat. It is worth considering when the wielder’s Skill hits and a cooldown reset would be useful. Because the reset is probabilistic and limited by the effect’s own cooldown, it should not be treated as a guaranteed second Skill use every time the wielder attacks.

Investment and alternatives

Weapon ascension spans six stages. Refinement consumes another Sacrificial Bow and Mora; the examples list 1,000 Mora for R1 to R2 and 8,000 for R4 to R5. Refinement increases the chance and shortens the effect’s cooldown restriction. Alley Hunter instead rewards off-field time and loses its bonus after more than four seconds on-field. Amos’ Bow boosts Normal and Charged Attacks, with a further bonus based on arrow flight time; Aqua Simulacra increases damage when opponents are nearby, including off-field. Those alternatives do not provide the same Skill cooldown reset, so assess the value of the reset separately from their damage effects.

Limitations and tradeoffs

  • The cooldown reset is chance-based and requires Skill damage against an opponent.
  • An independent once-per-effect cooldown limits how often refinement can enable another reset.

Common mistakes to avoid

  • Expecting a reset when the Elemental Skill does not damage an opponent.
  • Treating the listed chance as a guarantee or ignoring the separate 30-to-16-second cooldown restriction.

Effects and reference details

Refinement effects

R1 After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

R2 After damaging an opponent with an Elemental Skill, the skill has a 50% chance to end its own CD. Can only occur once every 26s.

R3 After damaging an opponent with an Elemental Skill, the skill has a 60% chance to end its own CD. Can only occur once every 22s.

R4 After damaging an opponent with an Elemental Skill, the skill has a 70% chance to end its own CD. Can only occur once every 19s.

R5 After damaging an opponent with an Elemental Skill, the skill has a 80% chance to end its own CD. Can only occur once every 16s.

References and version

Game data version: 7.1

Sacrificial Bow — Genshin Impact Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗Raw game data (JSON) ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
BUILD YOUR UPGRADE PLAN

From your current state to your goal

Combine leveling, ascension and individual upgrades in one material budget.

Current
Target
Check account unlock requirements
  1. 0Lv. 20
  2. 1Lv. 40
  3. 2Lv. 50
  4. 3Lv. 60
  5. 4Lv. 70
  6. 5Lv. 80
  7. 6Lv. 90
Purchased refinementsCurrentTarget
Weapon refinementWeapon refinement

Budgets consume R1 / S1 copies or the designated material, one per rank. Higher-rank sacrifices are separate.

Choose a target above your current state to calculate its requirements.

Find your next upgrade

Details