HP-focused bow with a three-condition stack mechanic
Released Jun 25, 2024
Silvershower Heartstrings is a five-star bow with an HP secondary stat. Its Remedy stacks increase Max HP, and reaching three stacks also grants Elemental Burst CRIT Rate. Consider it for a bow wielder whose actions can meet multiple stack conditions and whose Burst benefits from CRIT Rate.
WeaponBowRarity5Base ATK44Secondary statHP
Silvershower Heartstrings GUIDE
Understand Silvershower Heartstrings
Useful when…
A bow wielder whose abilities scale with HP
A wielder who can use a Skill, increase Bond of Life value, and perform healing to build Remedy
Elemental Burst damage that benefits from the three-stack CRIT Rate bonus
How does Remedy build?
At R1, each of three conditions can grant one Remedy stack: using an Elemental Skill grants a stack for 25 seconds; increasing Bond of Life value grants one for 25 seconds; and performing healing grants one for 20 seconds. Stacks can trigger off-field, and each duration is counted independently. The weapon's secondary stat is HP.
What do the stacks provide?
At R1, one, two, or three stacks increase Max HP by 12%, 24%, or 40%. With all three stacks active, Elemental Burst CRIT Rate increases by 28%. If the wielder falls below three stacks, this CRIT Rate effect is canceled after four seconds. The stack conditions are distinct, so repeated use of a single condition is not described as supplying every stack.
Who can use it well?
The clearest fit is a wielder who values HP and can activate the separate Skill, Bond of Life increase, and healing conditions, then make use of the Burst CRIT Rate while all three stacks are present. Off-field triggering can help maintain stacks through switches, but does not remove their independent timers.
Investment and comparisons
Ascension advances through six stages. Refinement raises the one/two/three-stack HP increases from 12%/24%/40% to 24%/48%/80%, and the three-stack Burst CRIT Rate from 28% to 56%; it requires another copy. Aqua Simulacra also has an HP stat and conditional nearby-opponent damage, but lacks the Remedy stack conditions described here. Alley Hunter instead rewards off-field time, and Amos' Bow emphasizes Normal and Charged Attacks.
Limitations and tradeoffs
Full value requires three distinct stack conditions and active timers.
The Burst CRIT Rate bonus is tied to holding three stacks and ends four seconds after dropping below three.
Refinement requires another copy.
Common mistakes to avoid
Assuming one trigger condition grants multiple Remedy stacks; the conditions are separately stated.
Forgetting that each Remedy stack has its own duration and that the Burst CRIT Rate effect depends on three stacks.
Effects and reference details
Refinement effects
R1 The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.
R2 The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 15%/30%/50%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 35%. This effect will be canceled 4s after falling under 3 stacks.
R3 The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 18%/36%/60%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 42%. This effect will be canceled 4s after falling under 3 stacks.
R4 The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 21%/42%/70%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 49%. This effect will be canceled 4s after falling under 3 stacks.
R5 The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 56%. This effect will be canceled 4s after falling under 3 stacks.