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The Viridescent Hunt
Genshin Impact · Weapon

The Viridescent Hunt

Bow with CRIT Rate and a chance to create a short-lived cyclone that groups nearby opponents and deals repeated ATK-based damage.

Released Sep 28, 2020

The Viridescent Hunt pairs CRIT Rate with a hit-triggered Cyclone from Normal or Charged Attacks. The Cyclone draws in surrounding opponents and deals ATK-based damage every 0.5 seconds for 4 seconds. Consider it when the CRIT Rate stat, periodic area damage, and grouping effect help the character's role. Its trigger has a chance and cooldown, so the effect is not continuous control.

WeaponBowRarity4Base ATK42Secondary statCRIT Rate
The Viridescent Hunt GUIDE

Understand The Viridescent Hunt

Useful when…

  • A bow user who regularly lands Normal or Charged Attack hits and benefits from CRIT Rate.
  • Combat against nearby groups where the Cyclone's attraction and repeated damage can help.

What triggers the Cyclone?

A hit from a Normal or Charged Attack has a 50% chance to generate the Cyclone. It attracts surrounding opponents and deals 40% of ATK as damage every 0.5 seconds for 4 seconds at R1. The effect can occur once every 14 seconds at R1; refinement raises the repeated damage to 80% of ATK and reduces the cooldown to 10 seconds at R5.

What does its stat contribute?

The secondary stat is CRIT Rate. Its passive instead supplies a chance-based area effect with repeated ATK-based damage and attraction. These are distinct benefits: the Cyclone requires a qualifying attack hit and its chance trigger, while CRIT Rate is a weapon stat rather than a passive condition.

When is the effect most practical?

The Cyclone is most relevant when opponents are close enough for the attraction and surrounding damage to matter. A wielder using Normal or Charged Attacks can attempt to trigger it, but the 50% chance and cooldown mean it cannot be relied on as constant grouping. The effect says surrounding opponents; it does not specify a universal pull strength or that every opponent can be moved.

How does refinement change it?

Ascension uses the listed materials and Mora. Refinement leaves the 50% trigger chance, 4-second duration, and 0.5-second damage interval as listed, while increasing each damage tick from 40% to 80% ATK and reducing the cooldown from 14 to 10 seconds. Refinement consumes another copy, so judge the value by how much the periodic Cyclone matters.

How do other bows compare?

Alley Hunter gains damage while its wielder is off-field and loses it after more than four seconds on-field. Amos' Bow boosts Normal and Charged Attack damage with an arrow-flight-time component. Aqua Simulacra grants CRIT DMG and a damage bonus when opponents are nearby, even off-field. These offer damage conditions rather than the Viridescent Hunt's chance-based attraction effect.

Limitations and tradeoffs

  • The Cyclone has only a 50% trigger chance on qualifying hits.
  • A cooldown of 14 seconds at R1 limits how often it can occur.
  • The effect requires nearby opponents for its attraction and area damage to be useful.

Common mistakes to avoid

  • Expecting every Normal or Charged Attack hit to generate a Cyclone; the chance is 50%.
  • Treating the Cyclone as continuous crowd control despite its cooldown.

Effects and reference details

Refinement effects

R1 Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

R2 Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.

R3 Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.

R4 Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.

R5 Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.

References and version

Game data version: 7.1

The Viridescent Hunt — Genshin Impact Wiki ↗
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