| 1 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 100% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 50% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 20%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 2 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 110% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 55% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 22%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 3 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 120% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 60% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 24%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 4 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 130% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 65% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 26%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 5 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 140% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 70% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 28%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 6 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 150% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 75% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 30%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 7 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 162.5% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 81.25% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 32.5%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 8 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 175% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 87.5% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 35%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 9 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 187.5% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 93.75% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 37.5%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 10 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 200% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 100% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 40%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 11 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 210% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 105% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 42%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 12 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 220% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 110% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 44%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 13 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 230% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 115% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 46%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 14 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 240% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 120% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 48%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |
| 15 | Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 250% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 125% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 50%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target. |