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Moze
Honkai: Star Rail · Character

Moze

Single-target follow-up attacker

Released Sep 10, 2024

Moze marks one enemy as Prey, then deals additional damage and follow-up attacks as allies attack that target. Consider him when the party can focus attacks on one enemy and benefit from follow-up damage.

ElementThunderPathThe HuntRarity4
Moze GUIDE

Understand Moze

Useful when…

  • Focus allied attacks on Prey to trigger Moze's additional damage.
  • Build Charge through his Skill and convert consumed Charge into follow-up attacks.
  • Use his Ultimate to trigger a Talent follow-up attack.

Prey and Charge mechanics

His Skill marks one enemy as Prey, deals Lightning damage, and grants nine Charge. While Prey is present, Moze enters Departed. When allies attack Prey, he deals one instance of additional Lightning damage and consumes one Charge. For every three Charge consumed, he launches a follow-up attack. At zero Charge, Prey is removed and the Charge tally resets. The Talent follow-up launched by his Ultimate does not consume Charge.

Attacks and target use

His Ultimate deals Lightning damage to one enemy and launches the Talent follow-up against that target. If the target is defeated before the follow-up occurs, it redirects to a random enemy. Moze's Technique lets him enter Stealth for 20 seconds; initiating combat from Stealth increases his damage by 30% for two turns. These are separate opportunities: the Technique is an opening effect, while the Skill establishes the Prey target for ally attacks.

Investment priorities

Talent levels improve the additional damage and follow-up attack that define his role. Skill levels improve the Prey application and initial attack, and Ultimate levels improve its own hit while also enabling a Talent follow-up. ATK and CRIT DMG traces support his damage. Basic ATK is a lower priority if he is spending turns applying Prey or attacking through his other effects.

Targeting and availability limits

Prey is a single-target mark, so attacks against other enemies do not advance its Charge effects. Moze cannot use his Skill if no other combat-capable characters are on the field; in that condition, Prey is dispelled. Plan to establish the mark on an enemy the party can continue to attack rather than expecting it to affect multiple targets.

Limitations and tradeoffs

  • His Charge engine is concentrated on one Prey target.
  • Prey ends when Charge reaches zero, and the Skill has a stated restriction when Moze is the only combat-capable character.

Common mistakes to avoid

  • Expecting Charge to be consumed when Moze's Ultimate launches its Talent follow-up.
  • Attacking enemies other than Prey and expecting the mark's additional damage or Charge effects.
  • Assuming the Skill can be used if Moze is the only combat-capable character.

Effects and reference details

Hurlthorn · Basic ATK

Deals Lightning DMG equal to 50% of Moze's ATK to one designated enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Lightning DMG equal to 50% of Moze's ATK to one designated enemy target.
2Deals Lightning DMG equal to 60% of Moze's ATK to one designated enemy target.
3Deals Lightning DMG equal to 70% of Moze's ATK to one designated enemy target.
4Deals Lightning DMG equal to 80% of Moze's ATK to one designated enemy target.
5Deals Lightning DMG equal to 90% of Moze's ATK to one designated enemy target.
6Deals Lightning DMG equal to 100% of Moze's ATK to one designated enemy target.
7Deals Lightning DMG equal to 110% of Moze's ATK to one designated enemy target.
8Deals Lightning DMG equal to 120% of Moze's ATK to one designated enemy target.
9Deals Lightning DMG equal to 130% of Moze's ATK to one designated enemy target.
10Deals Lightning DMG equal to 140% of Moze's ATK to one designated enemy target.
Fleetwinged Raid · Skill

Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 75% of Moze's ATK, and gains 9 points of Charge.
When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 75% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
2Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 82.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
3Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 90% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
4Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 97.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
5Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 105% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
6Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 112.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
7Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 121.88% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
8Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 131.25% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
9Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 140.62% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
10Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
11Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 157.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
12Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 165% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
13Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 172.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
14Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 180% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
15Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 187.5% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Dash In, Gash Out · Ultimate

Deals Lightning DMG equal to 162% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Lightning DMG equal to 162% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
2Deals Lightning DMG equal to 172.8% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
3Deals Lightning DMG equal to 183.6% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
4Deals Lightning DMG equal to 194.4% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
5Deals Lightning DMG equal to 205.2% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
6Deals Lightning DMG equal to 216% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
7Deals Lightning DMG equal to 229.5% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
8Deals Lightning DMG equal to 243% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
9Deals Lightning DMG equal to 256.5% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
10Deals Lightning DMG equal to 270% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
11Deals Lightning DMG equal to 280.8% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
12Deals Lightning DMG equal to 291.6% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
13Deals Lightning DMG equal to 302.4% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
14Deals Lightning DMG equal to 313.2% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
15Deals Lightning DMG equal to 324% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
Cascading Featherblade · Talent

When "Prey" exists on the field, Moze will enter the Departed state.
After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 80% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 80% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
2When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 16.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 88% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
3When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 18% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 96% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
4When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 19.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 104% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
5When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 21% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 112% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
6When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 22.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 120% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
7When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 24.37% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 130% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
8When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 26.25% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 140% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
9When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 28.12% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 150% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
10When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
11When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 31.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 168% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
12When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 33% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 176% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
13When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 34.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 184% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
14When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 36% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 192% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
15When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 37.5% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 200% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Bated Wings · Technique

After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).

References and version

Game data version: 4.6.0

Moze — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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