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Aventurine
Honkai: Star Rail · Character

Aventurine

DEF-scaling Preservation shielder with follow-up damage

Released Apr 17, 2024

Aventurine protects the whole party with stackable DEF-based shields and turns attacks against shielded allies into Blind Bet progress. Use him when you want teamwide shielding that can refresh during combat, plus incidental Imaginary follow-up attacks and a single-target CRIT DMG boost from his Ultimate.

ElementImaginaryPathPreservationRarity5
Aventurine GUIDE

Understand Aventurine

Useful when…

  • Keeping the party shielded through repeated enemy attacks
  • Adding follow-up hits while shielded allies are attacked
  • Supporting allied attacks against an Unnerved priority target

How do his shields and Blind Bet work?

Cornerstone Deluxe gives every ally a Fortified Wager shield based on Aventurine’s DEF plus a flat amount. It lasts three turns at the listed level, and repeated shields stack up to twice the shield amount provided by the Skill. Fortified Wager also increases an ally’s Effect RES; when a protected ally is attacked, Aventurine gains Blind Bet. He gains a point when attacked himself as well. At seven points, he spends them on a seven-hit follow-up, with each hit selecting a random enemy. His Ultimate randomly grants one to seven Blind Bet points, damages one enemy, and applies Unnerved; allies deal increased CRIT DMG when they hit that target. His Technique carries the highest DEF boost it has randomly granted across repeated uses into the next battle, for three turns.

When is he useful?

He fits fights where broad protection and incoming attacks can sustain his follow-up cycle. Shield stacking means another Skill can reinforce existing protection, but the cap is tied to the shield amount the Skill provides. The Ultimate’s Unnerved target is a useful focus for allies that can exploit its CRIT DMG increase. His damage also scales from DEF, so investment in his protective stat supports both shielding and his listed attacks. His Basic Attack is a single-target DEF-scaling hit.

What should be upgraded first?

If shielding is the reason you bring him, prioritize Cornerstone Deluxe; raising its level improves the Skill’s shield effect. The Talent is the relevant trace for his attack-triggered follow-up, and the Ultimate matters when you value its damage and Unnerved CRIT DMG support. The listed progression also includes DEF and Effect RES bonus traces. Basic Attack is a lower priority when his main contribution is shielding, though it remains a way to deal damage without spending the Skill. Promotion and trace costs rise at later stages, so invest in the abilities tied to the role you actually use.

What can limit his value?

His follow-up is conditional on reaching seven Blind Bet points, so it is less dependable when protected allies are rarely attacked. Its hits are distributed among random enemies rather than focused on the Unnerved target. Repeated Skill use builds shields only up to the stated cap. His listed control protection applies to Aventurine while he has Fortified Wager and can trigger again after its stated interval; it is not described as blanket immunity for the whole party.

Limitations and tradeoffs

  • Team shielding and follow-up attacks depend on maintaining Fortified Wager and receiving attacks.
  • Blind Bet follow-up hits choose random enemies, which can spread damage.
  • The listed alternatives have different Paths, but their supplied records do not establish equivalent shielding.

Common mistakes to avoid

  • Assuming the Skill can stack shields without limit; its cap is twice the shield amount provided by the Skill.
  • Expecting every follow-up hit to strike the Unnerved enemy; the Talent selects random enemies.
  • Treating Aventurine’s Crowd Control resistance as protection for every ally.

Effects and reference details

Straight Bet · Basic ATK

Deals Imaginary DMG equal to 50% of Aventurine's DEF to one designated enemy target.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Imaginary DMG equal to 50% of Aventurine's DEF to one designated enemy target.
2Deals Imaginary DMG equal to 60% of Aventurine's DEF to one designated enemy target.
3Deals Imaginary DMG equal to 70% of Aventurine's DEF to one designated enemy target.
4Deals Imaginary DMG equal to 80% of Aventurine's DEF to one designated enemy target.
5Deals Imaginary DMG equal to 90% of Aventurine's DEF to one designated enemy target.
6Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.
7Deals Imaginary DMG equal to 110% of Aventurine's DEF to one designated enemy target.
8Deals Imaginary DMG equal to 120% of Aventurine's DEF to one designated enemy target.
9Deals Imaginary DMG equal to 130% of Aventurine's DEF to one designated enemy target.
10Deals Imaginary DMG equal to 140% of Aventurine's DEF to one designated enemy target.
Cornerstone Deluxe · Skill

Provides all allies with a Fortified Wager shield that can block DMG equal to 16% of Aventurine's DEF plus 80, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Provides all allies with a Fortified Wager shield that can block DMG equal to 16% of Aventurine's DEF plus 80, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
2Provides all allies with a Fortified Wager shield that can block DMG equal to 17% of Aventurine's DEF plus 128, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
3Provides all allies with a Fortified Wager shield that can block DMG equal to 18% of Aventurine's DEF plus 164, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
4Provides all allies with a Fortified Wager shield that can block DMG equal to 19% of Aventurine's DEF plus 200, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
5Provides all allies with a Fortified Wager shield that can block DMG equal to 20% of Aventurine's DEF plus 224, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
6Provides all allies with a Fortified Wager shield that can block DMG equal to 20.8% of Aventurine's DEF plus 248, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
7Provides all allies with a Fortified Wager shield that can block DMG equal to 21.6% of Aventurine's DEF plus 266, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
8Provides all allies with a Fortified Wager shield that can block DMG equal to 22.4% of Aventurine's DEF plus 284, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
9Provides all allies with a Fortified Wager shield that can block DMG equal to 23.2% of Aventurine's DEF plus 302, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
10Provides all allies with a Fortified Wager shield that can block DMG equal to 24% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
11Provides all allies with a Fortified Wager shield that can block DMG equal to 24.8% of Aventurine's DEF plus 338, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
12Provides all allies with a Fortified Wager shield that can block DMG equal to 25.6% of Aventurine's DEF plus 356, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
13Provides all allies with a Fortified Wager shield that can block DMG equal to 26.4% of Aventurine's DEF plus 374, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
14Provides all allies with a Fortified Wager shield that can block DMG equal to 27.2% of Aventurine's DEF plus 392, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
15Provides all allies with a Fortified Wager shield that can block DMG equal to 28% of Aventurine's DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
Roulette Shark · Ultimate

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 162% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 9%.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 162% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 9%.
2Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 172.8% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 9.6%.
3Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 183.6% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 10.2%.
4Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 194.4% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 10.8%.
5Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 205.2% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 11.4%.
6Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 216% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 12%.
7Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 229.5% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 12.75%.
8Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 243% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 13.5%.
9Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 256.5% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 14.25%.
10Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15%.
11Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 280.8% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.6%.
12Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 291.6% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 16.2%.
13Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 302.4% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 16.8%.
14Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 313.2% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 17.4%.
15Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 18%.
Shot Loaded Right · Talent

For any single ally with "Fortified Wager," their Effect RES increases by 25%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 12.5% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1For any single ally with "Fortified Wager," their Effect RES increases by 25%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 12.5% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
2For any single ally with "Fortified Wager," their Effect RES increases by 27.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 13.75% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
3For any single ally with "Fortified Wager," their Effect RES increases by 30%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 15% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
4For any single ally with "Fortified Wager," their Effect RES increases by 32.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 16.25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
5For any single ally with "Fortified Wager," their Effect RES increases by 35%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 17.5% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
6For any single ally with "Fortified Wager," their Effect RES increases by 37.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 18.75% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
7For any single ally with "Fortified Wager," their Effect RES increases by 40.62%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 20.31% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
8For any single ally with "Fortified Wager," their Effect RES increases by 43.75%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 21.88% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
9For any single ally with "Fortified Wager," their Effect RES increases by 46.88%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 23.44% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
10For any single ally with "Fortified Wager," their Effect RES increases by 50%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
11For any single ally with "Fortified Wager," their Effect RES increases by 52.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 26.25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
12For any single ally with "Fortified Wager," their Effect RES increases by 55%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 27.5% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
13For any single ally with "Fortified Wager," their Effect RES increases by 57.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 28.75% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
14For any single ally with "Fortified Wager," their Effect RES increases by 60%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 30% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
15For any single ally with "Fortified Wager," their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31.25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

The Red or the Black · Technique

After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

References and version

Game data version: 4.6.0

Aventurine — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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