Dan Heng GUIDE
Understand Dan Heng
Useful when…
- Focus damage on a priority enemy.
- Try to Slow a target with his Skill, then use his Ultimate while that target remains Slowed.
- Pair his damage with an ally ability that targets him to activate his Talent’s Wind RES PEN bonus.
How his attacks and Slow work
His Basic ATK and Skill deal Wind damage to one target. The Skill has a base 65% chance to reduce the target’s SPD by 12% for 2 turns when the Skill hit is a CRIT. His Ultimate is also single-target; if its target is Slowed, its damage multiplier increases by 72%. This makes the Skill’s conditional Slow particularly relevant before the Ultimate, though the Slow is not guaranteed and requires a CRIT hit. [Initial parameters: 65% base chance, 12% SPD reduction, 2 turns, 72% multiplier increase.]
Ally targeting and combat preparation
When an ally’s ability targets Dan Heng, his next attack gains 18% Wind RES PEN. This effect can trigger again after 2 turns. The ability must target him; an effect that only affects the team generally is not established here as qualifying. His Technique raises his ATK by 40% for 3 turns at the start of the next battle, so use it before combat when preparing for a difficult encounter. [Initial parameters.]
Improvement priorities and investment
For the single-target role described by his kit, Skill and Ultimate levels directly improve his main attack actions; consider them before investing heavily in Basic ATK if he seldom uses it. Promotion raises his character level, while the trace tree includes ATK and Wind DMG boosts alongside DEF boosts. Unlock damage traces as their prerequisites and costs fit your available materials. These are conditional priorities based on using him as a damage dealer, not a universal ranking. The listed final Skill or Ultimate level step costs 240,000 Credits, 11 Arrows of the Starchaser, one Track of Destiny, and one Destroyer’s Final Road. [Upgrade examples.]
Limits and alternatives
His listed attacks are single-target, so the supplied kit does not give him broad multi-enemy coverage. His strongest Ultimate condition depends on the target already being Slowed, and his Skill’s Slow requires a CRIT hit plus a base-chance check. Black Swan shares Wind but follows Nihility; Huohuo shares Wind but follows Abundance; Feixiao shares both Wind and the Hunt path. Those facts alone do not establish any of them as a direct replacement for Dan Heng’s single-target kit. [Candidate role and rarity details.]
Limitations and tradeoffs
- The Skill’s control and the Ultimate’s increased multiplier depend on conditions, so neither benefit is guaranteed in every attack sequence.
- His listed direct damage is focused on one target.
Common mistakes to avoid
- Expecting the Skill to Slow on every use: it requires a CRIT hit and then has a base chance to apply the SPD reduction.
- Using the Ultimate on a target that is not Slowed and expecting its increased multiplier.
- Assuming an ally’s teamwide effect triggers the Talent without targeting Dan Heng.
Effects and reference details
Cloudlancer Art: North Wind · Basic ATK
Deals Wind DMG equal to 50% of Dan Heng's ATK to one enemy.
Ability descriptions by source level. Purchased caps and bonus levels are separate.
| Source level | Effect |
|---|
| 1 | Deals Wind DMG equal to 50% of Dan Heng's ATK to one enemy. |
| 2 | Deals Wind DMG equal to 60% of Dan Heng's ATK to one enemy. |
| 3 | Deals Wind DMG equal to 70% of Dan Heng's ATK to one enemy. |
| 4 | Deals Wind DMG equal to 80% of Dan Heng's ATK to one enemy. |
| 5 | Deals Wind DMG equal to 90% of Dan Heng's ATK to one enemy. |
| 6 | Deals Wind DMG equal to 100% of Dan Heng's ATK to one enemy. |
| 7 | Deals Wind DMG equal to 110% of Dan Heng's ATK to one enemy. |
| 8 | Deals Wind DMG equal to 120% of Dan Heng's ATK to one enemy. |
| 9 | Deals Wind DMG equal to 130% of Dan Heng's ATK to one enemy. |
| 10 | Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy. |
Cloudlancer Art: Torrent · Skill
Deals Wind DMG equal to 130% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Ability descriptions by source level. Purchased caps and bonus levels are separate.
| Source level | Effect |
|---|
| 1 | Deals Wind DMG equal to 130% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 2 | Deals Wind DMG equal to 143% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 3 | Deals Wind DMG equal to 156% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 4 | Deals Wind DMG equal to 169% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 5 | Deals Wind DMG equal to 182% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 6 | Deals Wind DMG equal to 195% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 7 | Deals Wind DMG equal to 211.25% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 8 | Deals Wind DMG equal to 227.5% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 9 | Deals Wind DMG equal to 243.75% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 10 | Deals Wind DMG equal to 260% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 11 | Deals Wind DMG equal to 273% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 12 | Deals Wind DMG equal to 286% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 13 | Deals Wind DMG equal to 299% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 14 | Deals Wind DMG equal to 312% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| 15 | Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy.
When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
Ethereal Dream · Ultimate
Deals Wind DMG equal to 240% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 72%.
Ability descriptions by source level. Purchased caps and bonus levels are separate.
| Source level | Effect |
|---|
| 1 | Deals Wind DMG equal to 240% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 72%. |
| 2 | Deals Wind DMG equal to 256% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 76.8%. |
| 3 | Deals Wind DMG equal to 272% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 81.6%. |
| 4 | Deals Wind DMG equal to 288% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 86.4%. |
| 5 | Deals Wind DMG equal to 304% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 91.2%. |
| 6 | Deals Wind DMG equal to 320% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 96%. |
| 7 | Deals Wind DMG equal to 340% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 102%. |
| 8 | Deals Wind DMG equal to 360% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 108%. |
| 9 | Deals Wind DMG equal to 380% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 114%. |
| 10 | Deals Wind DMG equal to 400% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 120%. |
| 11 | Deals Wind DMG equal to 416% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 124.8%. |
| 12 | Deals Wind DMG equal to 432% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 129.6%. |
| 13 | Deals Wind DMG equal to 448% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 134.4%. |
| 14 | Deals Wind DMG equal to 464% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 139.2%. |
| 15 | Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%. |
Superiority of Reach · Talent
When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 18%. This effect can be triggered again after 2 turn(s).
Ability descriptions by source level. Purchased caps and bonus levels are separate.
| Source level | Effect |
|---|
| 1 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 18%. This effect can be triggered again after 2 turn(s). |
| 2 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 19.8%. This effect can be triggered again after 2 turn(s). |
| 3 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 21.6%. This effect can be triggered again after 2 turn(s). |
| 4 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 23.4%. This effect can be triggered again after 2 turn(s). |
| 5 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 25.2%. This effect can be triggered again after 2 turn(s). |
| 6 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 27%. This effect can be triggered again after 2 turn(s). |
| 7 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 29.25%. This effect can be triggered again after 2 turn(s). |
| 8 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 31.5%. This effect can be triggered again after 2 turn(s). |
| 9 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 33.75%. This effect can be triggered again after 2 turn(s). |
| 10 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 36%. This effect can be triggered again after 2 turn(s). |
| 11 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 37.8%. This effect can be triggered again after 2 turn(s). |
| 12 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 39.6%. This effect can be triggered again after 2 turn(s). |
| 13 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 41.4%. This effect can be triggered again after 2 turn(s). |
| 14 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 43.2%. This effect can be triggered again after 2 turn(s). |
| 15 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s). |
Attack
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Splitting Spearhead · Technique
After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).
Ability descriptions by source level. Purchased caps and bonus levels are separate.
| Source level | Effect |
|---|
| 1 | After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s). |
References and version
Game data version: 4.6.0
Technical source data for verification
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