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Evernight
Honkai: Star Rail · Character

Evernight

Ice Remembrance character whose kit centers on Evey, Memoria, and the Darkest Riddle state.

Released Sep 25, 2025

Evernight summons Evey at combat start. HP loss by Evernight or Evey builds Memoria and increases their CRIT DMG. Her Skill also buffs allied memosprites, while her Ultimate starts Darkest Riddle. Evey’s Memoria-consuming attack requires at least 16 Memoria and that Evernight is not affected by Crowd Control.

ElementIcePathRemembranceRarity5
Evernight GUIDE

Understand Evernight

Useful when…

  • Use the Skill to increase allied memosprites’ CRIT DMG and build Memoria.
  • Use the Ultimate to start Darkest Riddle, which increases damage dealt and makes Evernight and Evey immune to Crowd Control debuffs.
  • Use Evey’s Memoria-consuming attack when its resource and control conditions are met.

Evey and Memoria

At combat start, Evernight summons Evey. When either loses HP, Evernight gains Memoria and both gain CRIT DMG; this effect triggers at most once per target for each received attack. At 16 Memoria, Evernight dispels Crowd Control debuffs and becomes immune to them; Evey immediately acts if present. Evey’s ordinary Memosprite Skill targets the enemy Evernight last attacked, deals damage based on Evey’s Max HP and Evernight’s current Memoria, then grants Memoria. Dream, Dissolving, as Dew is available at 16 or more Memoria only while Evernight is not affected by Crowd Control. It consumes all Memoria and HP, deals damage to the primary and other enemies based on Evey’s Max HP, and makes Evey disappear.

Skill, Ultimate, and Technique

Day Gently Slips consumes 12% of Evernight’s current HP, summons Evey or restores its HP if already present, and boosts allied memosprites’ CRIT DMG for two turns. It grants 2 Memoria normally, or 14 total while Darkest Riddle is active (2 plus 12). O Wakeful World, Goodnight summons Evey, deals Ice damage to all enemies, and starts Darkest Riddle with two charges. In this state, enemies take 15% increased damage, while Evernight and Evey deal 30% increased damage and are immune to Crowd Control debuffs. Evey spends one charge after using Dream, Dissolving, as Dew; Evernight exits the state at the start of her turn if no charge remains. Her Technique grants the Skill’s memosprite CRIT DMG effect and 1 Memoria at the start of the next battle.

Upgrade tracks

Skill improves the memosprite CRIT DMG effect; Ultimate governs Darkest Riddle’s damage effects and charges; Talent governs Memoria gain and the 16-point threshold. Evey’s Memosprite Skill track improves its attacks, while its Memosprite Talent track improves the on-field damage increase. The CRIT DMG Boost node (1413204) can support the CRIT DMG-based Skill buff, which scales from Evernight’s CRIT DMG. These are upgrade considerations based on the listed mechanics, not comparative damage rankings.

Resource and comparison notes

The Skill spends Evernight’s current HP. Dream, Dissolving, as Dew consumes all Memoria and makes Evey disappear. Evernight’s Basic ATK scales from her Max HP, while Evey’s listed attacks scale from Evey’s Max HP. Cyrene and Trailblazer (Remembrance) share Ice and Remembrance with Evernight; Jingliu shares Ice but follows Destruction. Those listed properties do not establish equivalent roles or replacement performance.

Limitations and tradeoffs

  • The Skill consumes Evernight’s current HP.
  • The finishing attack consumes all Memoria and makes Evey disappear.

Common mistakes to avoid

  • Treating 14 Memoria from Skill during Darkest Riddle as additional to the normal 2; it is the total.
  • Assuming reaching 16 Memoria alone enables Dream, Dissolving, as Dew; Evernight must also not be affected by Crowd Control.
  • Forgetting that the finishing attack consumes all Memoria and makes Evey disappear.

Effects and reference details

Alternate ability definitions are included below. Compare each version separately when reading its effects.

Time Thence Blurs · Basic ATK

Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy.
2Deals Ice DMG equal to 30% of Evernight's Max HP to one designated enemy.
3Deals Ice DMG equal to 35% of Evernight's Max HP to one designated enemy.
4Deals Ice DMG equal to 40% of Evernight's Max HP to one designated enemy.
5Deals Ice DMG equal to 45% of Evernight's Max HP to one designated enemy.
6Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy.
7Deals Ice DMG equal to 55% of Evernight's Max HP to one designated enemy.
8Deals Ice DMG equal to 60% of Evernight's Max HP to one designated enemy.
9Deals Ice DMG equal to 65% of Evernight's Max HP to one designated enemy.
10Deals Ice DMG equal to 70% of Evernight's Max HP to one designated enemy.
Day Gently Slips · version 1 · Skill

Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 12% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 12% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
2Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 13.2% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
3Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 14.4% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
4Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 15.6% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
5Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 16.8% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
6Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 18% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
7Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 19.5% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
8Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 21% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
9Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 22.5% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
10Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 24% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
11Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 25.2% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
12Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 26.4% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
13Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 27.6% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
14Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 28.8% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
15Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 30% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
O Wakeful World, Goodnight · Ultimate

Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
2Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 110% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 16.5% increased DMG while both Evernight and Evey deal 33% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
3Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 120% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 18% increased DMG while both Evernight and Evey deal 36% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
4Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 130% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 19.5% increased DMG while both Evernight and Evey deal 39% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
5Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 140% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 21% increased DMG while both Evernight and Evey deal 42% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
6Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 150% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 22.5% increased DMG while both Evernight and Evey deal 45% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
7Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 162.5% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 24.37% increased DMG while both Evernight and Evey deal 48.75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
8Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 175% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 26.25% increased DMG while both Evernight and Evey deal 52.5% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
9Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 187.5% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 28.12% increased DMG while both Evernight and Evey deal 56.25% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
10Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
11Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 210% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 31.5% increased DMG while both Evernight and Evey deal 63% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
12Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 220% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 33% increased DMG while both Evernight and Evey deal 66% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
13Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 230% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 34.5% increased DMG while both Evernight and Evey deal 69% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
14Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 240% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 36% increased DMG while both Evernight and Evey deal 72% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
15Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 250% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 37.5% increased DMG while both Evernight and Evey deal 75% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
With Me, This Night · Talent

When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack.
When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
2When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 33% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
3When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 36% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
4When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 39% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
5When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 42% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
6When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 45% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
7When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 48.75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
8When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 52.5% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
9When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 56.25% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
10When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
11When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 63% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
12When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 66% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
13When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 69% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
14When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 72% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
15When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 75% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Let it Rain Cold On Thee · Technique

After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
Day Gently Slips · version 2 · Skill

Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
2Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
3Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
4Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
5Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
6Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
7Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
8Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
9Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
10Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
11Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
12Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
13Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
14Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
15Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains 2 "Memoria." If in the "Darkest Riddle" state, additionally gains 12 "Memoria."
Remembrance, Whirling, Like Rain · Memosprite Skill

This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 25% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 5% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 25% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 5% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
2This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 30% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 6% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
3This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 35% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 7% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
4This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 40% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 8% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
5This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 45% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 9% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
6This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 50% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 10% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
7This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 55% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 11% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
8This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 60% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 12% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
9This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 65% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 13% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
10This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 70% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to 14% of Evey's Max HP. Gains 1 point(s) of "Memoria" after use.
Solitude, Drifting, In Murk · Memosprite Talent

Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 25% increased DMG.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 25% increased DMG.
2Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 30% increased DMG.
3Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 35% increased DMG.
4Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 40% increased DMG.
5Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 45% increased DMG.
6Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 50% increased DMG.
7Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 55% increased DMG.
8Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 60% increased DMG.
9Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 65% increased DMG.
10Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 70% increased DMG.
Night, Trailing, In Step · Memosprite Talent

When summoned, this unit immediately takes action.

You, Parting, Beyond Reach · Memosprite Talent

Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
2Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
3Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
4Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
5Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
6Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
7Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
8Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
9Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
10Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
Dream, Dissolving, as Dew · Memosprite Skill

This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 6% of Evey's Max HP to the primary target, and Ice DMG equal to 3% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

Ability descriptions by source level. Purchased caps and bonus levels are separate.

Source levelEffect
1This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 6% of Evey's Max HP to the primary target, and Ice DMG equal to 3% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
2This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 7.2% of Evey's Max HP to the primary target, and Ice DMG equal to 3.6% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
3This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 8.4% of Evey's Max HP to the primary target, and Ice DMG equal to 4.2% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
4This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 9.6% of Evey's Max HP to the primary target, and Ice DMG equal to 4.8% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
5This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 10.8% of Evey's Max HP to the primary target, and Ice DMG equal to 5.4% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
6This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 12% of Evey's Max HP to the primary target, and Ice DMG equal to 6% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
7This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 13.2% of Evey's Max HP to the primary target, and Ice DMG equal to 6.6% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
8This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 14.4% of Evey's Max HP to the primary target, and Ice DMG equal to 7.2% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
9This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 15.6% of Evey's Max HP to the primary target, and Ice DMG equal to 7.8% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
10This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 16.8% of Evey's Max HP to the primary target, and Ice DMG equal to 8.4% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.

References and version

Game data version: 4.6.0

Evernight — Honkai: Star Rail Wiki ↗hsr-build.com ↗honkai-star-rail.fandom.com ↗
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