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Cruising in the Stellar Sea
Honkai: Star Rail · Light Cone

Cruising in the Stellar Sea

The Hunt CRIT damage Light Cone

Introduced in v1.0

Cruising in the Stellar Sea grants CRIT Rate, adds more against enemies at or below half HP, and temporarily raises ATK when the wearer defeats an enemy. Consider it for a Hunt wearer who benefits from CRIT Rate and can secure finishing blows.

PathThe HuntRarity5
Cruising in the Stellar Sea GUIDE

Understand Cruising in the Stellar Sea

Useful when…

  • Wearers that benefit from CRIT Rate against targets across the full HP range.
  • Encounters where the wearer can defeat enemies and use the brief ATK increase.

What does it provide?

It increases CRIT Rate, then adds an equal further CRIT Rate bonus against enemies whose HP percentage is 50% or lower. When the wearer defeats an enemy, ATK increases for two turns. The defeat bonus requires the wearer to get the defeat; it is not triggered by another ally’s defeat.

When is it useful?

The unconditional CRIT Rate is available throughout combat. The extra CRIT Rate applies only once the target reaches the stated HP threshold, and the ATK increase depends on the wearer defeating an enemy. It is therefore especially relevant when the wearer can both attack weakened targets and finish enemies, though neither condition is guaranteed.

How should it be improved?

Promotion raises the Light Cone’s level. Superimposition increases its CRIT Rate and the ATK gained after defeating an enemy. The listed superimposition steps use Superimposer (Custom-made). Consider promotion for base stats; weigh the added effect values against other uses of that upgrade material before pursuing higher superimposition.

What are the comparison points?

Arrows grants a larger opening CRIT Rate boost for three turns, then its effect ends. Adversarial gives SPD after the wearer defeats an enemy. Baptism of Pure Thought instead scales CRIT DMG with enemy debuffs and adds effects after an Ultimate attack. These provide different stats and triggers from Cruising’s HP-threshold CRIT Rate and defeat-triggered ATK.

Limitations and tradeoffs

  • The additional CRIT Rate requires the target to be at or below 50% HP.
  • The ATK effect requires the wearer to defeat an enemy.
  • Superimposition uses Superimposer (Custom-made).

Common mistakes to avoid

  • Expecting the extra CRIT Rate above the 50% HP threshold.
  • Counting an ally’s defeat as the wearer’s trigger.

Effects and reference details

Chase · Superimposition

The passive activates only on a wearer following The Hunt. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's CRIT Rate by 8%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

S2 Increases the wearer's CRIT Rate by 10%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).

S3 Increases the wearer's CRIT Rate by 12%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).

S4 Increases the wearer's CRIT Rate by 14%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).

S5 Increases the wearer's CRIT Rate by 16%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).

References and version

Game data version: 4.6.0

Cruising in the Stellar Sea — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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