Understand Memory's Curtain Never Falls
Useful when…
- Remembrance wearer that can use Skill and contribute to team damage support.
- Teams that benefit from the wearer’s increased SPD and a three-turn damage window.
What are the effects?
It increases the wearer’s SPD. After the wearer uses Skill, it increases all allies’ damage for three turns. The damage increase rises with superimposition. The listed effect does not require the wearer’s Ultimate or a particular ally action.
When should a player consider it?
Its team damage bonus depends on the wearer using Skill, so it suits a wearer whose actions include Skill use. The SPD bonus is on the wearer; the post-Skill damage increase applies to all allies. The stated three-turn duration means the support window is temporary and follows the Skill trigger.
What does investment improve?
Promotion raises the Light Cone’s level. Superimposition increases wearer SPD and the all-ally damage bonus; the three-turn duration remains fixed. Consider promotion for base stats, then weigh copies according to how often the wearer can trigger and use the team bonus.
How do other Remembrance options differ?
Fly Into a Pink Tomorrow gives CRIT DMG and has additional effects specifically when equipped by Trailblazer (Remembrance). Geniuses’ Greetings gives ATK and boosts wearer/memosprite Basic ATK damage after Ultimate. Long May Rainbows Adorn the Sky grants SPD but consumes allies’ HP when the wearer acts and enables a memosprite damage instance. These have different restrictions and triggers than a post-Skill team damage increase.
Limitations and tradeoffs
- The team damage increase requires Skill use.
- The damage increase lasts three turns rather than being permanent.
- Superimposition does not extend the stated duration.
Common mistakes to avoid
- Assuming the all-ally damage bonus is always active without Skill use.
- Confusing the wearer-only SPD increase with the teamwide damage bonus.






