Understand Race to the Horizon
Useful when…
- A Hunt damage dealer whose kit includes frequent Follow-Up ATKs.
- A temporary option when the wearer can build and maintain its CRIT DMG stacks.
What does it do?
At S1, it increases ATK by 12%. After the wearer uses a Follow-Up ATK, it grants 3% CRIT DMG for 2 turns, stacking up to 10 times. Higher superimpositions increase ATK to 24% and each stack to 5%; the duration and stack limit remain the same. The CRIT DMG bonus depends on the wearer using Follow-Up ATKs.
When is it useful?
Its fit is strongest when the character's attacks repeatedly satisfy the Follow-Up ATK condition, allowing the short-duration stacks to build. For a wearer who rarely uses Follow-Up ATKs, the dependable ATK bonus remains, but most of the special effect is unavailable. Adversarial instead grants SPD after defeating an enemy, while Arrows gives CRIT Rate only at battle start; their conditions suit different situations. Baptism of Pure Thought offers a broader CRIT DMG and damage package with debuff and Ultimate conditions, but is a separate 5-star candidate rather than an automatic substitute.
What should be upgraded first?
Promotion raises Light Cone level through six stages; superimposition improves the passive from S1 to S5 and consumes a duplicate copy at each shown step. Prioritize promotion when you want its base stats and ATK bonus; consider superimposition if this is a regular choice for a Follow-Up-focused wearer and you can spare copies. The supplied cost examples show promotion requires Credits and materials, while superimposition uses a copy.
Limitations and tradeoffs
- The CRIT DMG effect requires Follow-Up ATKs and lasts only 2 turns.
- Higher superimposition consumes duplicate copies.
Common mistakes to avoid
- Do not count the CRIT DMG stacks as unconditional; the wearer must use Follow-Up ATKs to trigger them.
- Do not assume the 10-stack cap means stacks are reached quickly; each activation follows a Follow-Up ATK.






