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Reminiscence
Honkai: Star Rail · Light Cone

Reminiscence

Remembrance Light Cone

Introduced in v3.0

Reminiscence builds damage for the wearer and their memosprite as the memosprite takes turns. Consider it when the memosprite remains present long enough to accumulate stacks; all stacks are removed when it disappears.

PathRemembranceRarity3
Reminiscence GUIDE

Understand Reminiscence

Useful when…

  • A Remembrance wearer whose memosprite takes multiple turns before disappearing.
  • A build that values a damage increase for both wearer and memosprite.

How do Commemoration stacks work?

When the memosprite's turn starts, the wearer and memosprite each gain one Commemoration stack. Each stack increases damage dealt by 8% at S1 or 12% at S5, up to four stacks. When the memosprite disappears, Commemoration is removed from both wearer and memosprite. The buildup is therefore tied to memosprite turns and its continued presence.

Practical fit and alternatives

This Light Cone fits a wearer whose memosprite stays active long enough to gain stacks. Fly Into a Pink Tomorrow offers CRIT DMG and its additional team and Enhanced Basic ATK bonuses specifically when equipped by Trailblazer (Remembrance). Geniuses' Greetings boosts ATK and, after Ultimate, the wearer's and memosprite's Basic ATK damage for three turns. Long May Rainbows Adorn the Sky has SPD and attack-triggered effects, including a stated cost to allies' current HP. These comparisons emphasize different character restrictions, trigger patterns, and tradeoffs.

Improving the effect

Promotion advances the Light Cone through six stages; the supplied examples list Credit and Remembrance materials at selected steps. Superimposition increases damage per stack from 8% to 12%, while the four-stack cap remains unchanged. Consider extra copies if the wearer can maintain the memosprite and accumulate stacks consistently; promotion can be considered for base stats.

Limitations and tradeoffs

  • Damage builds gradually with memosprite turns.
  • Memosprite disappearance removes stacks from both wearer and memosprite.

Common mistakes to avoid

  • Counting a stack before a memosprite turn starts.
  • Assuming stacks persist after the memosprite disappears.

Effects and reference details

Going to Sleep · Superimposition

The passive activates only on a wearer following Remembrance. Each additional rank uses a duplicate or its designated special material.

S1 When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.

S2 When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 9%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.

S3 When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 10%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.

S4 When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 11%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.

S5 When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 12%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.

References and version

Game data version: 4.6.0

Reminiscence — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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