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Rise and Sing
Honkai: Star Rail · Light Cone

Rise and Sing

Remembrance team support Light Cone

Introduced in v4.5

Rise and Sing advances the wearer’s action at combat start, raises team SPD temporarily, and restores an ally Skill Point after the wearer uses Ultimate. Consider it when early action timing, team speed, and Skill Point recovery support the party’s needs.

PathRemembranceRarity5
Rise and Sing GUIDE

Understand Rise and Sing

Useful when…

  • Teams that can use the wearer’s early action and temporary SPD increase.
  • Teams that benefit from recovering a Skill Point when the wearer uses Ultimate.

What happens at combat start?

The wearer gains an action advance and New Melody for two turns. While New Melody is active, all allies gain SPD. The Light Cone also increases the wearer’s Max HP. Each value improves with superimposition.

How does it help the team?

After the wearer uses Ultimate, it recovers one Skill Point for allies. This is a direct resource return, separate from the combat-start action advance and two-turn team SPD increase. Its support is most relevant when the party can use the extra Skill Point and benefits from moving faster during the opening window.

How should it be invested in?

Promotion increases the Light Cone’s level. Superimposition raises Max HP, action advance, and team SPD, but the listed Skill Point recovery remains one point. Copies are therefore an investment in the scaling numeric effects, not a way to increase the stated amount of Skill Point recovery.

What do the other Remembrance options emphasize?

Fly Into a Pink Tomorrow grants CRIT DMG and has additional team and enhanced Basic ATK effects specifically when equipped by Trailblazer (Remembrance). Geniuses’ Greetings boosts ATK and wearer/memosprite Basic ATK damage after Ultimate. Long May Rainbows Adorn the Sky adds SPD but consumes allies’ HP when the wearer acts and builds an additional memosprite damage instance. Their conditions and costs differ from Rise and Sing’s team SPD and Skill Point return.

Limitations and tradeoffs

  • New Melody lasts two turns; the SPD benefit is temporary.
  • Skill Point recovery requires the wearer to use Ultimate.
  • The listed Skill Point recovery does not increase with superimposition.

Common mistakes to avoid

  • Assuming the two-turn SPD increase is permanent.
  • Expecting superimposition to increase the one Skill Point recovered.

Effects and reference details

Improvisation · Superimposition

The passive activates only on a wearer following Remembrance. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Max HP by 30%. After the wearer uses their Ultimate, recovers 1 Skill Point for allies. When entering combat, advances the wearer's action by 30% and grants the wearer "New Melody" for 2 turn(s). While the wearer has "New Melody," all allies' SPD increases by 20%.

S2 Increases the wearer's Max HP by 37.5%. After the wearer uses their Ultimate, recovers 1 Skill Point for allies. When entering combat, advances the wearer's action by 32.5% and grants the wearer "New Melody" for 2 turn(s). While the wearer has "New Melody," all allies' SPD increases by 25%.

S3 Increases the wearer's Max HP by 45%. After the wearer uses their Ultimate, recovers 1 Skill Point for allies. When entering combat, advances the wearer's action by 35% and grants the wearer "New Melody" for 2 turn(s). While the wearer has "New Melody," all allies' SPD increases by 30%.

S4 Increases the wearer's Max HP by 52.5%. After the wearer uses their Ultimate, recovers 1 Skill Point for allies. When entering combat, advances the wearer's action by 37.5% and grants the wearer "New Melody" for 2 turn(s). While the wearer has "New Melody," all allies' SPD increases by 35%.

S5 Increases the wearer's Max HP by 60%. After the wearer uses their Ultimate, recovers 1 Skill Point for allies. When entering combat, advances the wearer's action by 40% and grants the wearer "New Melody" for 2 turn(s). While the wearer has "New Melody," all allies' SPD increases by 40%.

References and version

Game data version: 4.6.0

Rise and Sing — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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