Understand See You at the End
Useful when…
- A Hunt damage build that uses both Skills and Follow-Up ATKs.
- A wearer who can make good use of additional CRIT DMG.
What does it improve?
At S1, it grants 24% CRIT DMG and increases the wearer’s Skill and Follow-Up ATK damage by 28%. At S5, those values rise to 40% and 40%. The damage bonus applies to those named attack types, so it is a closer fit when they form a meaningful part of the wearer’s output.
When is it a practical choice?
Use it when the wearer deals Skill or Follow-Up ATK damage and benefits from CRIT DMG. Adversarial instead grants Speed for two turns after the wearer defeats an enemy, while Arrows gives a temporary CRIT Rate boost at battle start. Those effects depend on a kill or the opening turns, unlike this Cone’s attack-type bonuses. Baptism of Pure Thought is a candidate with broader conditions: it adds CRIT DMG and grants an effect after an attacking Ultimate, with additional benefits against debuffed targets.
What should be upgraded first?
Promotion raises the Light Cone’s level through six stages. Superimposition raises its effect from S1 to S5; each listed step consumes one S1 copy. Prioritize promotion if you need its level progression; consider spending duplicate copies on superimposition when you want larger CRIT DMG and Skill/Follow-Up ATK bonuses and can spare those copies.
What can it miss?
The damage bonus is limited to Skill and Follow-Up ATK damage; it does not name Basic ATK, Ultimate, or other attack categories. Do not assume the 28% S1 damage increase applies to all of the wearer’s damage.
Limitations and tradeoffs
- Its damage increase is restricted to Skill and Follow-Up ATK damage.
- Superimposition consumes duplicate copies.
Common mistakes to avoid
- Treating its Skill and Follow-Up ATK bonus as a universal damage increase.
- Overlooking that the comparison Light Cones rely on different conditions.






