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See You at the End
Honkai: Star Rail · Light Cone

See You at the End

Hunt damage Light Cone

Introduced in v3.4

See You at the End raises the wearer’s CRIT DMG and boosts their Skill and Follow-Up ATK damage. Consider it for a Hunt wearer whose damage relies on those attacks; its bonuses do not cover every damage type.

PathThe HuntRarity4
See You at the End GUIDE

Understand See You at the End

Useful when…

  • A Hunt damage build that uses both Skills and Follow-Up ATKs.
  • A wearer who can make good use of additional CRIT DMG.

What does it improve?

At S1, it grants 24% CRIT DMG and increases the wearer’s Skill and Follow-Up ATK damage by 28%. At S5, those values rise to 40% and 40%. The damage bonus applies to those named attack types, so it is a closer fit when they form a meaningful part of the wearer’s output.

When is it a practical choice?

Use it when the wearer deals Skill or Follow-Up ATK damage and benefits from CRIT DMG. Adversarial instead grants Speed for two turns after the wearer defeats an enemy, while Arrows gives a temporary CRIT Rate boost at battle start. Those effects depend on a kill or the opening turns, unlike this Cone’s attack-type bonuses. Baptism of Pure Thought is a candidate with broader conditions: it adds CRIT DMG and grants an effect after an attacking Ultimate, with additional benefits against debuffed targets.

What should be upgraded first?

Promotion raises the Light Cone’s level through six stages. Superimposition raises its effect from S1 to S5; each listed step consumes one S1 copy. Prioritize promotion if you need its level progression; consider spending duplicate copies on superimposition when you want larger CRIT DMG and Skill/Follow-Up ATK bonuses and can spare those copies.

What can it miss?

The damage bonus is limited to Skill and Follow-Up ATK damage; it does not name Basic ATK, Ultimate, or other attack categories. Do not assume the 28% S1 damage increase applies to all of the wearer’s damage.

Limitations and tradeoffs

  • Its damage increase is restricted to Skill and Follow-Up ATK damage.
  • Superimposition consumes duplicate copies.

Common mistakes to avoid

  • Treating its Skill and Follow-Up ATK bonus as a universal damage increase.
  • Overlooking that the comparison Light Cones rely on different conditions.

Effects and reference details

Persistence · Superimposition

The passive activates only on a wearer following The Hunt. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's CRIT DMG by 24%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 24%.

S2 Increases the wearer's CRIT DMG by 28%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 28%.

S3 Increases the wearer's CRIT DMG by 32%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 32%.

S4 Increases the wearer's CRIT DMG by 36%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 36%.

S5 Increases the wearer's CRIT DMG by 40%. The Skill DMG and Follow-Up ATK DMG dealt by the wearer increase by 40%.

References and version

Game data version: 4.6.0

See You at the End — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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