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Shadowburn
Honkai: Star Rail · Light Cone

Shadowburn

Remembrance Light Cone

Introduced in v3.0

Shadowburn restores one Skill Point and some Energy the first time its wearer summons a memosprite. It is a one-time summon benefit, so consider it when that opening resource gain helps the wearer or team; it does not describe repeated refunds for later summons.

PathRemembranceRarity3
Shadowburn GUIDE

Understand Shadowburn

Useful when…

  • A Remembrance wearer who summons a memosprite and values an opening Skill Point.
  • A build where 12–20 Energy for the wearer on the first summon is useful.

What happens on the first summon?

When the wearer summons a memosprite for the first time, the Light Cone recovers 1 Skill Point and restores 12 Energy to the wearer at S1, rising to 20 Energy at S5. The wording specifies the first summon, so repeated summons do not imply repeated Skill Point or Energy recovery.

When should you consider it?

Choose it when the wearer can summon a memosprite and the first-summon resource return is valuable. Fly Into a Pink Tomorrow offers CRIT DMG and has additional team and Enhanced Basic ATK effects specifically when equipped by Trailblazer (Remembrance). Geniuses' Greetings raises ATK and boosts the wearer's and memosprite's Basic ATK damage after Ultimate. Long May Rainbows Adorn the Sky instead grants SPD and has effects tied to the wearer's attacks and the memosprite's next attack; it also consumes a portion of allies' current HP when the wearer uses Basic ATK, Skill, or Ultimate. These have distinct conditions and costs.

Improvement priorities

Promotion advances the Light Cone through six stages; the supplied examples list Credit and Remembrance or Core materials for selected stages. Superimposition increases the first-summon Energy from 12 to 20 but leaves the refund at one Skill Point. The larger Energy return is worth pursuing when it materially supports the wearer; it does not increase the number of triggers.

Limitations and tradeoffs

  • The resource refund is limited to the first memosprite summon.
  • Only the wearer receives the listed Energy; the Skill Point recovery is one point.

Common mistakes to avoid

  • Expecting every summon to restore a Skill Point and Energy.
  • Confusing the wearer's Energy restoration with a team-wide Energy effect.

Effects and reference details

Beautify · Superimposition

The passive activates only on a wearer following Remembrance. Each additional rank uses a duplicate or its designated special material.

S1 When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 12 Energy for this unit.

S2 When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 14 Energy for this unit.

S3 When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 16 Energy for this unit.

S4 When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 18 Energy for this unit.

S5 When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 20 Energy for this unit.

References and version

Game data version: 4.6.0

Shadowburn — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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