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Victory In a Blink
Honkai: Star Rail · Light Cone

Victory In a Blink

Remembrance Light Cone that supports a memosprite-focused wearer by increasing CRIT DMG and briefly boosting all allies' damage when the memosprite uses an ability on an ally.

Introduced in v3.0

Victory In a Blink provides CRIT DMG to its wearer and a three-turn damage increase for all allies after the wearer's memosprite uses an ability on an ally target. Consider it when that ally-targeting memosprite action occurs in your setup and the broad team damage bonus is useful.

PathRemembranceRarity4
Victory In a Blink GUIDE

Understand Victory In a Blink

Useful when…

  • A Remembrance wearer whose memosprite uses abilities on ally targets.
  • A party that can benefit from the damage increase to all allies after that trigger.

Effect and trigger

At S1, the wearer gains 12% CRIT DMG. When the wearer's memosprite uses an ability on an ally target, all ally targets gain 8% increased DMG dealt for 3 turns. At S5, the bonuses become 24% CRIT DMG and 16% ally DMG. The team bonus is tied to the memosprite's ability targeting an ally; the Light Cone does not state that any memosprite action triggers it.

Fit and alternatives

Fly Into a Pink Tomorrow also grants CRIT DMG, but its additional team DMG increase is specifically tied to equipping Trailblazer (Remembrance), alongside a bonus to that character's named Enhanced Basic ATK. Geniuses' Greetings instead increases ATK and boosts the wearer and memosprite's Basic ATK DMG after the wearer uses Ultimate. These effects reward different wearer actions and damage patterns; the candidates are not interchangeable just because they share the Remembrance path.

Improvement priorities

Promotion advances the Light Cone through stages 0–6. Superimposition advances S1–S5 using one sacrifice copy for each listed rank increase, improving both the CRIT DMG and triggered team DMG values. Promotion is the direct investment in the equipped copy; weigh superimposition against keeping duplicate copies available.

Limitations and tradeoffs

  • The team damage bonus requires the memosprite to use an ability on an ally target.
  • The Light Cone's additional team damage is time-limited to 3 turns.

Common mistakes to avoid

  • Assuming the ally damage bonus triggers from every memosprite ability, including abilities used on enemies.
  • Treating the Trailblazer-specific team bonus on Fly Into a Pink Tomorrow as a general effect for every Remembrance wearer.

Effects and reference details

Final Hit · Superimposition

The passive activates only on a wearer following Remembrance. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 8%, lasting for 3 turn(s).

S2 Increases the wearer's CRIT DMG by 15%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 10%, lasting for 3 turn(s).

S3 Increases the wearer's CRIT DMG by 18%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 12%, lasting for 3 turn(s).

S4 Increases the wearer's CRIT DMG by 21%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 14%, lasting for 3 turn(s).

S5 Increases the wearer's CRIT DMG by 24%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 16%, lasting for 3 turn(s).

References and version

Game data version: 4.6.0

Victory In a Blink — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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